Difference between revisions of "User:Buddha^/GSoC2007-ProjectDiary"

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Added info on done work on 2007-08-03.
(Added info on done work on 2007-08-02.)
(Added info on done work on 2007-08-03.)
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[http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/engines/agi/sound.cpp?r1=27024&r2=28404&sortby=date r28404] and
[http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/engines/agi/sound.cpp?r1=27024&r2=28404&sortby=date r28404] and
[http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/engines/agi/sound.cpp?r1=28404&r2=28405&sortby=date r28405])
[http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/engines/agi/sound.cpp?r1=28404&r2=28405&sortby=date r28405])
== 2007-08-03 (Friday) - Figured out most of the missing parts of the Apple IIGS sample header ==
Finally figured out most of the missing parts of the Apple IIGS sample header (A not-so-pretty
[http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/engines/agi/sound.cpp?r1=28405&r2=28432&diff_format=l diff].
Look at struct IIgsSampleHeader). I had pondered whether there was some kind of an envelope in the header...
and there is! It's actually identical to a part of the Apple IIGS instrument header. Making
that connection was the key. Looking at the sample headers' histogram in Open Office also helped
(I had made a Python program for gathering the data and outputting it as comma separated values
to a text file. Open Office can import those .CSV-files so it's easy to read the data in).
Also as a side thing I extracted the Apple IIGS AGI arrow cursor data from a screenshot and
committed it to the trunk
([http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/engines/agi/graphics.cpp?r1=28387&r2=28436 Diff]).
Here's what the Apple IIGS AGI arrow cursor looks like on a blue background:
[[Image:AppleIIgs-AGI-arrow_cursor-upscale_x10.png|frame|none|Apple IIGS AGI arrow cursor]]
On a different note I watched Assembly 2007's Oldskool Demo competition online during the night.
Vic-20, Atari 2600 and NES demos, whee :-). The NES demo had nice speech effects for the credits.
If you're interested be sure to check out the 64kB intro compo and the main demo compo today using
[http://www.assemblytv.net/2007/stream-en Assembly TV].
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