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(Added a todo on sprite priorities) |
(Update: sf92 is sfDemoSetInteractive. Fixed the spiritual barometer glitch) |
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=== General === | === General === | ||
* Some sprite priorities are incorrect. An example is Gorrister when entering the toilet stall, and the toilet stall's door. Gorrister is drawn in front of the stall door, which is incorrect | * Some sprite priorities are incorrect. An example is Gorrister when entering the toilet stall, and the toilet stall's door. Gorrister is drawn in front of the stall door, which is incorrect | ||
* Chapter 1 (Gorrister): sfPlaceActor throws a "Wrong frameOffset 0x0" warning when using the knife to scare the mice away in the kitchen | * Chapter 1 (Gorrister): sfPlaceActor throws a "Wrong frameOffset 0x0" warning when using the knife to scare the mice away in the kitchen | ||
* Finish up the save/load dialogs: | * Finish up the save/load dialogs: | ||
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=== Opcodes === | === Opcodes === | ||
* Implement | * Implement the missing sfSCriptFade opcode: currently, it is not properly implemented. Probably a new event type needs to be added (kEventPalFade) | ||
** ''The nightfall animation in Benny's chapter is not handled correctly yet, due to the missing sfScriptFade function. Currently, there's a workaround that doesn't show it at all'' | |||
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