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(More clarification on the PCjr sound crash.) |
(Rewording.) |
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Line 1,315: | Line 1,315: | ||
tried to fix the bug and at last I succeeded (Here's the [http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/engines/agi/sound.cpp?r1=28671&r2=28672&sortby=date diff] | tried to fix the bug and at last I succeeded (Here's the [http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/engines/agi/sound.cpp?r1=28671&r2=28672&sortby=date diff] | ||
for the fix. The crash was happening because the PCjr sound mixing code tried to use uninitialized values (e.g. phase, ins) when mixSound was called before anything was playing). | for the fix. The crash was happening because the PCjr sound mixing code tried to use uninitialized values (e.g. phase, ins) when mixSound was called before anything was playing). | ||
Come to think of it I'm not really sure how it has been able to *not* crash before :). | |||
After fixing the crashing bug I got to the point where I could commit | After fixing the crashing bug I got to the point where I could commit |
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