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(A glitch where some animations were played too quickly has been fixed) |
(Removed a now obsolete TODO) |
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=== Optimizations === | === Optimizations === | ||
* Make actor animation Event-driven. See FIXME in actor.cpp. Maybe it should be INTERVAL_EVENT | * Make actor animation Event-driven. See FIXME in actor.cpp. Maybe it should be INTERVAL_EVENT | ||
* In many places RSC_LoadResource() is called but memory is not freed afterwards, i.e. there is a huge leak | * In many places RSC_LoadResource() is called but memory is not freed afterwards, i.e. there is a huge leak | ||
* Optimize screen output. Now we blit whole screen for each frame. Use "dirty rectangles" instead | * Optimize screen output. Now we blit whole screen for each frame. Use "dirty rectangles" instead |
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