Difference between revisions of "SAGA/TODO"

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1,336 bytes added ,  14:33, 30 September 2007
Some glitches, reported by eriktorbjorn
(Fixed the issue in Ellen's chapter)
(Some glitches, reported by eriktorbjorn)
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* ['''IHNM/ITE'''] The first frame of animations is not shown when changing scenes. Perhaps a problem with the rendering pipeline. Currently, there's a hack to show it correctly. This issue is apparent in IHNM in Nimdok's chapter, with the mob of prisoners, when the prisoners break loose and take the prison
* ['''IHNM/ITE'''] The first frame of animations is not shown when changing scenes. Perhaps a problem with the rendering pipeline. Currently, there's a hack to show it correctly. This issue is apparent in IHNM in Nimdok's chapter, with the mob of prisoners, when the prisoners break loose and take the prison
* ['''IHNM'''] The (dis)appearing compact disk in Ellen's chapter is currently handled with a hack
* ['''IHNM'''] The (dis)appearing compact disk in Ellen's chapter is currently handled with a hack
* ['''IHNM'''] Chapter 2 (Ellen): When trying to interact with the monitor on the right in the monitors room, Ellen enters the next room instead. The character interacts correctly with the monitor in the IHNM demo, but there the monitor has a corresponding hitzone, which does not exist in the full version
* ['''IHNM'''] Pathfinding bugs: When a character moves over an exit zone while doing an action, he stops his action and exits the room instead. The known places where this occurs are:
** Chapter 1 (Gorrister): the graffitti in the restroom can't be examined. He just walks back to the bar instead
** Chapter 2 (Ellen): When trying to interact with the monitor on the right in the monitors room, Ellen enters the next room instead. The character interacts correctly with the monitor in the IHNM demo, but there the monitor has a corresponding hitzone, which does not exist in the full version
* ['''ITE'''] There's a slight pause (about a second or less) when a digital music track loops, when using compressed music. This pause does not exist when the music tracks are not compressed
* ['''ITE'''] There's a slight pause (about a second or less) when a digital music track loops, when using compressed music. This pause does not exist when the music tracks are not compressed
* ['''IHNM'''] When skipping the intro, the screen should fade down
* ['''IHNM'''] If F5 is pressed to bring up the Load/Save dialog while the cursor is hidden, the cursor remains hidden. (The original - which uses Tab instead - doesn't allow you to do that at all, it seems.)
* ['''IHNM'''] It looks like we may be using the wrong palette for the "boss key" (F9) screen
* ['''IHNM'''] When clicking on Gorrister in the character selection screen, it seems that it doesn't play the entire animation. He should disappear completely (he does in the original), but in ScummVM he doesn't. Not always, at least.
* ['''IHNM'''] In the room with Gorrister's heart, it seems the player can't just walk to the left side of the room to leave it. The tear has to be "used", though it's not necessary in the original. (Except from the inside.)




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== Bugs in the original games ==
== Bugs in the original games ==
* ['''IHNM'''] Chapter 1 (Gorrister): After digging Glynis' grave, when loading a game the grave is no longer there
* ['''IHNM'''] Chapter 1 (Gorrister): After digging Glynis' grave, when loading a game the grave is no longer there
* ['''IHNM'''] After reading the note in the starting room of Gorrister's chapter, the hotspot for the note moves to the upper-left corner, so you can read it again and again. That happens in the original too, though.
* ['''ITE'''] Actors are drawn (some pixels above status bar) at Chota's falling.  - Original engine draws its too - so it is not our bug
* ['''ITE'''] Actors are drawn (some pixels above status bar) at Chota's falling.  - Original engine draws its too - so it is not our bug
* ['''ITE'''] There is a missing sound sample in the intro of some ITE versions: "''The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts:''". The missing sound sample is played correctly with the file P2_A.iaf, found in [http://www.wyrmkeep.com/ite/update.html Wyrmkeep's update 2]
* ['''ITE'''] There is a missing sound sample in the intro of some ITE versions: "''The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts:''". The missing sound sample is played correctly with the file P2_A.iaf, found in [http://www.wyrmkeep.com/ite/update.html Wyrmkeep's update 2]
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