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edits
(Mention another bug) |
(Fixed cursor bug.) |
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== Showstoppers/Overall bugs == | == Showstoppers/Overall bugs == | ||
[[Image:GobClickGlitch.png|Screenshot from first screen|right|frame|Click at shown spot to see the glitch]] | [[Image:GobClickGlitch.png|Screenshot from first screen|right|frame|Click at shown spot to see the glitch]] | ||
* Screen is not wiped out properly between fade in/fade outs | * Screen is not wiped out properly between fade in/fade outs | ||
* Fade out leaves yellow background | * Fade out leaves yellow background | ||
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* There is a glitch when you use 'put' action on edge of collision area. See screenshots on the right for a good example. It doesn't happen all the time, i.e. goblin should do some walking to reach that point so glitch will appear. | * There is a glitch when you use 'put' action on edge of collision area. See screenshots on the right for a good example. It doesn't happen all the time, i.e. goblin should do some walking to reach that point so glitch will appear. | ||
* Attempt to Put 3rd apple from second screen (VQVQFDE) into gap (note Put, not Use) leads to instant crash. | * Attempt to Put 3rd apple from second screen (VQVQFDE) into gap (note Put, not Use) leads to instant crash. | ||
* Demo doesn't handle last screen properly. It hangs instead of printing ordering info | |||
== More on Endianness and Alignment == | == More on Endianness and Alignment == | ||
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== Main and long-term goals == | == Main and long-term goals == | ||
* Convert it to C++ classes. This should be done on per-file basis and keep in mind that we should make it to resemble original code al little as possible. | * Convert it to C++ classes. This should be done on per-file basis and keep in mind that we should make it to resemble original code al little as possible. | ||
* Endianness fixes | * Endianness fixes |