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| ** SF_cycleColors -- all implementation bits sit in palanim.cpp | | ** SF_cycleColors -- all implementation bits sit in palanim.cpp |
| ** sfPlayVoice -- used in ITE CD | | ** sfPlayVoice -- used in ITE CD |
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| == Bugs in the original games ==
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| * ['''IHNM'''] Chapter 1 (Gorrister): After digging Glynis' grave, when loading a game the grave is no longer there
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| * ['''IHNM'''] After reading the note in the starting room of Gorrister's chapter, the hotspot for the note moves to the upper-left corner, so you can read it again and again. That happens in the original too, though.
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| * ['''ITE'''] Actors are drawn (some pixels above status bar) at Chota's falling. - Original engine draws its too - so it is not our bug
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| * ['''ITE'''] There is a missing sound sample in the intro of some ITE versions: "''The humans also knew the Secret of Life, and they used it to give us the Four Great Gifts:''". The missing sound sample is played correctly with the file P2_A.iaf, found in [http://www.wyrmkeep.com/ite/update.html Wyrmkeep's update 2]
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