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Line 9: |
Line 9: |
| * Finish Apple IIgs sound support | | * Finish Apple IIgs sound support |
| * Better compatibility. NAGI is known to be more stable | | * Better compatibility. NAGI is known to be more stable |
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| == [[user:Buddha%5E|Buddha^]]'s ToDo for the AGI engine ==
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| * Finish the implementation of Apple IIGS sound support
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| * Disable CGA rendering for AGI256 and AGI256-2 games
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| * Write documentation for AGI256 and AGI256-2 hacks
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| ** Overally done, implementation details probably need some tidying up
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| * Fix priority screen showing (For debugging) in AGI256 and AGI256-2 mode
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| ** Pretty much done, only ego's priority showing still missing.
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| And some items that I'm not currently working on but they're here so
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| I don't totally forget about them:
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| * Add GUI-stuff to AGI fallback detector
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| ** Add only at first run on-screen warning (with OK button) where user will be invited submit his game to us ("Please, submit your game to ScummVM Team")
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| * Finish [[user:sev|sev]]'s fallback detector changes
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| ** Implement some simple .ini file supplement
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| *** Add fanmade.ini file support
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| *** Move most of fanmade games to separate external file (An ini-file with more features than WinAGI's wag-files + md5s)?
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| * Add parsing of WORDS.TOK to AGI's predictive input (Don't just use the pred.dic that comes with ScummVM)
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| ** Would make it impossible to have missing words in a game (Think about new fangames)
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| == Future == | | == Future == |