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(Update status. One bug is gone.) |
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== | {{Infobox_TODO| | ||
taskname=Gob Engine TODO| | |||
techcontact=[[Gob]] Engine Team| | |||
subsystem=Engine| | |||
}} | |||
== | == Bugs, glitches and ToDos == | ||
* | === Script bugs === | ||
* Bargon Attack: Graphical glitch when loading a save made on the Bargon bridge after transforming self (the original actor appears as well). | |||
* Fascination: Some versions have incorrect timing in several places as they used loading time. Fixing the scripts is required in those cases (before entering the lab was the most visible example) - '''Now fixed in Amiga and Atari versions''' | |||
* Fascination: The game sometimes hangs in the parking lot when the card is used directly, without the code. - '''This also occurs in the original exe''' | |||
* Gobliins 2: Leaving Vivalzart's screen and returning after putting the mushroom into the machine yields another mushroom in the inventory. Letting Winkle use that one with the machine locks him up. | |||
* Gobliins 2: In music land, trying to switch the screen should be prohibited by the scripts, but isn't. A workaround keeps ScummVM from crashing and shows a dialog box instead. {{Tracker|id=3155}} | |||
* Gobliins 2: In the bubble screen, the game lets you try to release the prince before acquiring the safety pin, leaving you in an unfinishable state. {{Tracker|id=3392}} | |||
* Goblins 3: 'A Bell' button hotspot disappears. {{Tracker|id=3805}} | |||
* Goblins 3: Chessboard scene reloads after the rat is first used. {{Tracker|id=3986}} | |||
* Goblins 3: Unable to enter the Battlefield. {{Tracker|id=4022}} | |||
* Goblins 3: Unable to progress through queen's throne room. {{Tracker|id=4016}} | |||
* Lost in Time: sprite gets corrupted during a dialogue. {{Tracker|id=3839}} | |||
* Woodruff: Infinite hypnotic CDs. {{Tracker|id=3750}} | |||
* Woodruff: Access to the Laboratory. {{Tracker|id=3751}} | |||
* Woodruff: Wrong code for safe in temple. {{Tracker|id=3777}} | |||
* Woodruff: Bluxtre nut not drawn after leaving it on the ground. {{Tracker|id=3742}} | |||
* | === General === | ||
* Mouse cursor sometimes shown when it shouldn't and vice versa. (Introduced when I changed cursor handling to the CursorManager; my solution isn't all that great, apparently.) | |||
* The number of used jokers isn't saved correctly: you'll always have 5 to spend again after loading. This is a result of using individual files for each save slot and letting the user exit with CTRL-Q (the number of jokers is saved globally for the whole game and only when exiting using the menu). | |||
=== Graphics === | |||
* | * A few graphical glitches remain: | ||
** Goblins 3: double sprite glitch in the queen level {{Tracker|id=3401}} | |||
** Lost in Time: sprite gets corrupted during a dialogue {{Tracker|id=3839}} | |||
** Lost in Time: palette issue with sprites {{Tracker|id=3838}} | |||
** Woodruff: Palette glitch {{Tracker|id=3768}} (Also happens in the original) | |||
** Woodruff: Graphic glitches {{Tracker|id=3848}} (2 of 3 also happens in the original) | |||
** Woodruff: GFX Glitches {{Tracker|id=4491}} (Also happens in the original) | |||
== | === Sound === | ||
* Ween: Wrong speaker sound when putting away items on some machines. | |||
* | * Fascination: The duration of short sounds is sometimes incorrect. The most obvious problem is the sound of the keys of the phone: the sound is not played for each key (first room). This may be similar to the Ween sound issue. | ||
== | == File-specific tasks == | ||
=== video.cpp === | |||
* Add support for other rendering modes (EGA/CGA/Hercules) lega.gdr, l360.gdr, lcga.gdr. | |||
=== music.cpp === | |||
* Gobliiins Mac: musmac1.adl isn't played correctly at all. | |||
== Game-specific tasks == | |||
=== Fascination === | |||
* Add support to the [[RAC file]], which is used by the protection of the CD version. (not really required, the game works with extracted STKs) | |||
=== Inca 2 === | |||
* The (hard-coded) space shooter isn't yet implemented. | |||
* A few graphic glitches remain. | |||
=== Little Red Riding Hood === | |||
* Handle direction keys, so that the arcade part is playable | |||
==== | === Playtoons === | ||
* Creation tool is not working properly. | |||
* Clicking on a word should spell it, not the first word of the sentence | |||
=== The Last Dynasty === | |||
* Space shooter is hard-coded there, too. | |||
* | * The game currently loops strangely, thanks to the faked shooter return code. | ||
== | === Urban Runner === | ||
== | |||
* When mousing over the register in the hotel action sequence, the inventory pops up. | |||
* | * Corrupt encoded frames in videos are skipped or masked by original interpreter. Need to do the same. | ||
** Most of these are now detected and corrected masked, but three cases still remain as of 2011-04-26: | |||
*** < 1sec white glitch in video triggered when Max approaches Door in Basement ("mxport2"). | |||
*** ~1sec white glitch in video as Adda escapes from warehouse. | |||
*** Large red/orange glitch in Inspector Van Dell video shown after Max complete Pool Hall entry ("sn6"). | |||
=== | === Woodruff === | ||
* Crash while loading the "Game over" screen for the Rummy game: {{Tracker|id=3749}} | |||
* | |||