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developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]]| | developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]]| | ||
companies=[[Delphine Software]]| | companies=[[Delphine Software]]| | ||
usedBy=[[Future Wars]], <br>[[Operation Stealth]]| | usedBy=[[Future Wars]], <br />[[Operation Stealth]]| | ||
dateAdded=February 22, 2006| | dateAdded=February 22, 2006| | ||
release= | release=0.10.0| | ||
}} | }} | ||
== Status == | == Status == | ||
* | * Future Wars is completable, Operation Stealth is not. | ||
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine | * [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine. | ||
* When playing the PC versions under ScummVM, only the Adlib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources. | * When playing the PC versions under ScummVM, only the Adlib instruments are used for the music, but MT-32 and PC Speaker instruments are also available in the resources. | ||
== Notes == | == Notes == | ||
[[Future Wars]] used the first version of the engine, called ''' | [[Future Wars]] used the first version of the engine, called '''Cinématique'''. | ||
For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine (''' | For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine ('''Cinématique Évolution 1'''). | ||
For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine (''' | For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('''Cinématique Évolution 2'''). | ||
== Resources == | == Resources == |
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