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The ScummVM project aims to allow users to run on modern hardware a variety of commercially available graphical point-and-click adventure games including Monkey Island, Simon the Sorcerer, Space Quest, and many more. To this end, ScummVM features a complete reimplementation of each supported game engine (Virtual Machine - VM) in a structured fashion using the C++ language. The development team works by either reverse engineering game executables (usually with the permission of creators of the game), or by using the original source code of the games provided by the creators. The number of engines is constantly growing thanks to a very agile and diversified development team. | The ScummVM project aims to allow users to run on modern hardware a variety of commercially available graphical point-and-click adventure games including Monkey Island, Simon the Sorcerer, Space Quest, and many more. To this end, ScummVM features a complete reimplementation of each supported game engine (Virtual Machine - VM) in a structured fashion using the C++ language. The development team works by either reverse engineering game executables (usually with the permission of creators of the game), or by using the original source code of the games provided by the creators. The number of engines is constantly growing thanks to a very agile and diversified development team. | ||
The VM approach followed by ScummVM results in efficient code, which has been ported to numerous Operating Systems. Besides running on all mainstream desktop environments, namely Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris, ...), ScummVM works on popular game consoles (Nintendo DS, PlayStation 2, PlayStation Portable and more), smart phones and PDAs (WinCE, PalmOS or Symbian based), and even on many not-so-mainstream systems (like BeOS, AmigaOS or OS/2). | The VM approach followed by ScummVM results in efficient code, which has been ported to numerous Operating Systems. Besides running on all mainstream desktop environments, namely Windows, Mac OS X and most Unix variants (Linux, *BSD, Solaris, ...), ScummVM works on popular game consoles (Nintendo DS, PlayStation 2, PlayStation Portable and more), smart phones and PDAs (WinCE, PalmOS, iPhone or Symbian based), and even on many not-so-mainstream systems (like BeOS, AmigaOS or OS/2). | ||
ScummVM's high portability is a direct consequence of the flexible and modular structure of its architecture, which can be roughly divided into the following three major categories: | ScummVM's high portability is a direct consequence of the flexible and modular structure of its architecture, which can be roughly divided into the following three major categories: |