Difference between revisions of "Maniac Mansion"

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14 bytes added ,  07:28, 7 March 2008
adding available for purchase field
m (update screenshot)
(adding available for purchase field)
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platforms=Amiga, Apple II, Atari ST,<br/> C64, DOS, NES|
platforms=Amiga, Apple II, Atari ST,<br/> C64, DOS, NES|
engine=[[SCUMM]]|
engine=[[SCUMM]]|
support=Since ScummVM 0.5.0
support=Since ScummVM 0.5.0|
purchase=No
}}
}}
'''Maniac Mansion''' was the first game to use the [[SCUMM]] scripting language, which is in fact an acronym for ''Script Creation Utility for Maniac Mansion''.  The game follows Dave Miller and a group of his friends as they break into a strange mansion in an attempt to rescue Dave's girlfriend Sandy and stop the evil purple meteor from taking over the world.  The game has a group of six characters to choose from (Dave must always be in your party), and multiple possible endings.
'''Maniac Mansion''' was the first game to use the [[SCUMM]] scripting language, which is in fact an acronym for ''Script Creation Utility for Maniac Mansion''.  The game follows Dave Miller and a group of his friends as they break into a strange mansion in an attempt to rescue Dave's girlfriend Sandy and stop the evil purple meteor from taking over the world.  The game has a group of six characters to choose from (Dave must always be in your party), and multiple possible endings.
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