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| == Engine/game specific == | | == Engine/game specific == |
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| === Residual: Light-weight software renderer ===
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| ''Technical Contact'': [[User:Aquadran|Pawel Kolodziejski]]
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| ''Background:''
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| Residual currently offers two different renderers: OpenGL and TinyGL. Neither offers an ideal solution. Not all OpenGL drivers accelerate the operations needed by Grim Fandango, and the TinyGL renderer, apart from being somewhat glitchy, doesn't run well on low-end hardware.
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| ''The Task:''
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| It would be nice to have a more light-weight cross-platform renderer. Since Grim Fandango uses mostly static backgrounds, we could probably gain a lot just from more intelligent screen redrawing.
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| This shouldn't require any deeper knowledge of the game engine. The renderer appears to be fairly well separated from the rest of the engine already.
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| === Objectify CinE engine === | | === Objectify CinE engine === |