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("Screwing" animations in LGoP2 are shown correctly now. Added an issue with item examination in LGoP2) |
(sfIsSlowSystem does not need to be implemented (it's set via command line manually for slower systems)) |
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Line 17: | Line 17: | ||
** sfPlayCd, sfStopCd, sfGetCdStatus, sfGetCdTime | ** sfPlayCd, sfStopCd, sfGetCdStatus, sfGetCdTime | ||
** sfGetSynthType | ** sfGetSynthType | ||
* For Return to Zork: | * For Return to Zork: | ||
** sfGetSoundEnergy (used to animate the mouths of characters when they're talking) | ** sfGetSoundEnergy (used to animate the mouths of characters when they're talking) |
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