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(Added a bit of preliminary info about .AMI-files in Amiga versions of Operation Stealth.) |
(Added some info, guesses, stubs etc on most of the Operation Stealth's file types.) |
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==File formats== | ==File formats== | ||
===.ADL files=== | |||
Adlib music. | |||
===.AMI files=== | ===.AMI files=== | ||
NOTE: This file type | NOTE: This file type seems to be specific to Amiga versions of Operation Stealth. Not sure if Future Wars uses this. | ||
It looks like *.AMI files are samples (Loaded a couple of them into [http://audacity.sourceforge.net/ Audacity] using raw 8-bit signed audio data import and played them and they sounded alright). | It looks like *.AMI files are samples (Loaded a couple of them into [http://audacity.sourceforge.net/ Audacity] using raw 8-bit signed audio data import and played them and they sounded alright). | ||
===.ANI files=== | |||
Animation. | |||
===.H32 files=== | |||
Possibly Roland MT-32 music? | |||
===.HP files=== | |||
Maybe something to do with Roland MT-32? Don't know really. | |||
===.IST files=== | |||
NOTE: These seem to be specific to the PC versions of Operation Stealth. Don't know about Future Wars. | |||
All filenames of this type start with "BOND" and the files are 15 bytes in size. | |||
Here's a list of all the 12 different IST-files I've seen so far: | |||
* BOND1.IST, BOND4.IST, BOND10.IST, BOND11.IST, BOND14.IST, BOND16.IST, BOND20.IST, BOND22.IST, BOND23.IST, BOND24.IST, BOND31.IST, BOND32.IST | |||
I have no idea what these do. | |||
===.MIG files=== | |||
"INTRO.MIG" is the only file I've seen of this type (And that's with Operation Stealth, | |||
I'd guess Future Wars hasn't got any files with this extension but that's only a guess). | |||
I'd guess "INTRO.MIG" is Operation Stealth's introduction sequence's music file. | |||
Here are the [http://en.wikipedia.org/wiki/MD5 MD5 checksums] of the two versions of the INTRO.MIG file I've seen: | |||
* 65613c9f127ecf8bd7988aef7e49b698 (1624 bytes, Amiga versions of Operation Stealth) | |||
* efb187353d289d9b85e1e455734e38f9 (3424 bytes, PC and Atari ST versions of Operation Stealth) | |||
The Amiga version's file starts with the characters "SONG" and then a bit later | |||
there reads "A_COEUR.AMI" (AMI files seem to be samples). In the PC and Atari ST versions' | |||
file there reads "COEUR___.H32" and values "02", "03", ..., "15". | |||
===.MSG files=== | |||
A formatted file containing a list of strings. | |||
===.MSK files=== | |||
An image mask (1 bit per pixel). | |||
===.OBJ files=== | |||
A formatted file containing descriptions of objects in a scene. | |||
Each object has info about X, Y, Mask, Frame, Costume, Name and Part. | |||
===.PI1 files=== | |||
I have no idea what these do. | |||
===.PRC files=== | |||
Script files. PRC = Procedure? | |||
===.REL files=== | |||
Script files. REL = Relation? | |||
===.SET files=== | |||
An image set. | |||
===.SPL files=== | |||
NOTE: This file type seems to be specific to Amiga and Atari ST versions of Operation Stealth. Not sure if Future Wars uses this. | |||
Some type of animation data. | |||
===.SEQ files=== | |||
Some type of animation data. | |||
===Files without any extension=== | |||
Examples: | |||
* "BOND4", "CELLO2", "PRO1002", "FUZZGUIT", "ETOMSIMO" | |||
Maybe those PRO* files without an extension are still script files? And CELLO2 sounds like something music related. Otherwise I haven't got much of an idea what they do. | |||
===Part file format=== | ===Part file format=== |
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