Difference between revisions of "Reporting unknown MD5 checksums"

Jump to navigation Jump to search
linkify, fixing
(Slight update to include the gnuwin32 tools)
(linkify, fixing)
Line 4: Line 4:
* The easiest way would be to check the ScummVM console window, which will report the unknown MD5s you got. If you can't see the console window, you can redirect ScummVM's output to a text file, by running ScummVM as follows:
* The easiest way would be to check the ScummVM console window, which will report the unknown MD5s you got. If you can't see the console window, you can redirect ScummVM's output to a text file, by running ScummVM as follows:
  scummvm > file.txt
  scummvm > file.txt
* If for some reason you can't see ScummVM's window or don't get any output in the text file, you need to follow a bit harder process. The MD5 based detection in ScummVM uses the first bytes of each file to determine its MD5 checksum. This is necessary to speed up the detection process and to avoid having to calculate the MD5 checksums of large files, which would make game detection very slow.
* If for some reason you can not see ScummVM's window or do not get any output in the text file, you need to follow an a bit harder process. The MD5-based detection in ScummVM uses the first bytes of each file to determine its MD5 checksum. This is necessary to speed up the detection process and to avoid having to calculate the MD5 checksums of large files, which would make game detection very slow.
Each engine in ScummVM uses a different number of bytes to calculate their MD5 checksums.  
Each engine in ScummVM uses a different number of bytes to calculate their MD5 checksums.  


Number of bytes in each engine, to compute an MD5 hash:<br>
Number of bytes in each engine, to compute an MD5 hash:<br />
''AGI, AGOS, Cine, Cruise, Drascula, Gob, Parallaction, Saga'' - '''5000''' bytes<br>
''[[AGI]], [[AGOS]], [[Cine]], [[CruisE]], [[Drascula]], [[Gob]], [[Parallaction]], [[SAGA]]'' - '''5000''' bytes<br />
''Igor, Lure'' - '''1024''' bytes<br>
''[[Igor]], [[Lure]]'' - '''1024''' bytes<br />
''Kyra, Scumm'' - '''1024 * 1024''' bytes<br>
''[[Kyra]], [[SCUMM]]'' - '''1024 * 1024''' bytes<br />
''Touche'' - '''4096''' bytes<br>
''[[Touche]]'' - '''4096''' bytes<br />


queen, Sky, Sword1, Sword2 use a different detection
[[Queen]], [[Sky]], [[Sword1]], [[Sword2]] use a different detection.




Line 25: Line 25:
   md5deep -p size file | find /i "offset 0-size"
   md5deep -p size file | find /i "offset 0-size"


Where ''size'' depends of the engine, as described above
Where ''size'' depends on the engine, as described above.




Alternatively, you can download the [http://gnuwin32.sourceforge.net/packages/coreutils.htm gnuwin32 coreutils] and run the *nix command above. You'll need head.exe, md5sum.exe and the 2 libraries from the dependency package
Alternatively, you can download the [http://gnuwin32.sourceforge.net/packages/coreutils.htm gnuwin32 coreutils] and run the *nix command above. You will need head.exe, md5sum.exe and the two libraries from the dependency package.




After you get the MD5 sums of the game files, you can report them by using our [[http://sourceforge.net/tracker/?group_id=37116&atid=418820 bug tracker]]. It's much preferred over a post in the forums
After you get the MD5 sums of the game files, you can report them by using our [http://sourceforge.net/tracker/?group_id=37116&atid=418820 bug tracker]. It is much preferred over a post in the forums.
736

edits

Navigation menu