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(Made corrections to the Operation Stealth's savegame format (e.g. no entry sizes are saved after the screen parameters). Also added some TODOs and comments.) |
(Added info about different fonts used by the Cinematique engine (Pictures too).) |
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error detection method, it lets errors through relatively easily if compared to other more robust | error detection method, it lets errors through relatively easily if compared to other more robust | ||
error detection methods like [http://en.wikipedia.org/wiki/SHA-1 SHA-1] or even [http://en.wikipedia.org/wiki/Cyclic_redundancy_check CRC]). | error detection methods like [http://en.wikipedia.org/wiki/SHA-1 SHA-1] or even [http://en.wikipedia.org/wiki/Cyclic_redundancy_check CRC]). | ||
===Fonts=== | |||
Fonts are loaded from file "texte.dat". | |||
There are 4 known different versions. | |||
====78 characters version==== | |||
* Used by most PC, Amiga and Atari ST versions of Future Wars, but also by Operation Stealth's Amiga demo | |||
* [[Image:Cinematique-78_characters_font.png]] | |||
====85 characters version==== | |||
* Used by all observed versions of German Future Wars (Amiga and PC), possibly by Spanish Future Wars too | |||
* [[Image:Cinematique-85_characters_font.png]] | |||
====90 characters version==== | |||
* Used by most PC, Amiga and Atari ST versions of Operation Stealth | |||
* [[Image:Cinematique-90_characters_font.png]] | |||
====93 characters version==== | |||
* Used by all observed versions of German Operation Stealth (Amiga and PC) | |||
* [[Image:Cinematique-93_characters_font.png]] |
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