Difference between revisions of "SCUMM/TODO"

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2,253 bytes added ,  17:56, 2 September 2008
add bugs from the original games
(moving SCUMM TODO page to a separate page)
 
(add bugs from the original games)
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* Reduce kMD5FileSizeLimit from 1MB to e.g. 80 kb (this will force us to recompute the MD5 for the mac bundles, but hopefully nothing else)
* Reduce kMD5FileSizeLimit from 1MB to e.g. 80 kb (this will force us to recompute the MD5 for the mac bundles, but hopefully nothing else)
* ADLIB: There seems to be some loop/repeat mechanism in old Adlib sound effects that we do not handle. [http://vogons.zetafleet.com/viewtopic.php?t=8644 This thread] has some discussion, and recordings. Two good examples are the door opening sound in Indy 3 and Monkey Island 1 (floppy), and the typewriter sound in Indy 3.
* ADLIB: There seems to be some loop/repeat mechanism in old Adlib sound effects that we do not handle. [http://vogons.zetafleet.com/viewtopic.php?t=8644 This thread] has some discussion, and recordings. Two good examples are the door opening sound in Indy 3 and Monkey Island 1 (floppy), and the typewriter sound in Indy 3.
* ADLIB: We don't handle (global) music volume changes for adlib sounds in older SCUMM games. See [https://sourceforge.net/tracker/index.php?func=detail&aid=1159581&group_id=37116&atid=418820 bug #1159581].
* ADLIB: We don't handle (global) music volume changes for adlib sounds in older SCUMM games. See {{BugTrack|num=1159581}}.
* Add support for non-interactive demo of Monkey Island 2. This can be done either by hacking the SCUMM loop and adding code to parse the existing 'demo.rec' file and re-injecting events in the event loop. Another possible approach would be to "specialize" the (future) events recording/playback code to deal with the original SPUTM .rec files.
* Add support for non-interactive demo of Monkey Island 2. This can be done either by hacking the SCUMM loop and adding code to parse the existing 'demo.rec' file and re-injecting events in the event loop. Another possible approach would be to "specialize" the (future) events recording/playback code to deal with the original SPUTM .rec files.


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* see [[Humongous Entertainment/Progress|HE Progress status]]
* see [[Humongous Entertainment/Progress|HE Progress status]]
* see [[Humongous Entertainment/Progress/16bits Support|HE 16bits Support]]
* see [[Humongous Entertainment/Progress/16bits Support|HE 16bits Support]]
== Bugs Also in the Original ==
=== Not Yet Fixed ===
* In the Target version of Pajama Sam, the game crashes when clicking on the grandfather clock with <tt>Assertion failed: pal, file engines/scumm/he/wiz_he.cpp, line 1152</tt>. {{BugTrack|num=2029715}}
* In the Target version of Pajama Sam, the "Dogs Playing Poker" picture is drawn over the hat rack. {{BugTrack|num=2029557}}
* In Sam and Max, part of Bruno is not cleared off the screen when leaving Bumpusville. {{BugTrack|num=2028711}}
* In German Sam and Max (talkie), voices can be out of sync. {{BugTrack|num=2023466}}
* In the HE80 version of Pajama Sam, there is a sock in the forest which, when clicked and brought to the sock sorting room, can crash the game. {{BugTrack|num=2008898}}
* In Day of the Tentacle, the glow of the Chron-O-John can be drawn in front of the closed door. {{BugTrack|num=1803628}}
* In Day of the Tentacle, the Chron-O-John's rotor and glow can be missing. {{BugTrack|num=1794309}}
* In Zak McKracken (Amiga), the credits in the intro are too fast. {{BugTrack|num=1690207}}
* In Zak McKracken (V2), Zak walks behind the guard in London, instead of in front of him. {{BugTrack|num=1571747}}
* In Zak McKracken (V2), Zak walks behind the guard in Katmandu, instead of in front of him. {{BugTrack|num=1571707}}
* In Zak McKracken (FM-Towns), switching back from Zak to the bird causes the bird to fly into the screen multiple times. {{BugTrack|num=1528862}}
* In Zak McKracken (FM-Towns), the caponian and Zak appear in wrong positions after retrieving the "glowing item" from the bottom of the sea. {{BugTrack|num=1527640}}
* In Sam and Max, Doug the Moleman temporarily loses his head after giving him the pecan candy. {{BugTrack|num=1496577}}
* In Sam and Max, some animations of Max don't disappear in the second encounter with flambee. {{BugTrack|num=1496566}}
* In Monkey Island 2, skipping speech with escape at Captain Dread's boat will display weird results. {{BugTrack|num = 995942}}
* In Loom (CD), voice goes out of sync when casting fear. {{BugTrack|num=770066}}
* In Loom, Hetchel has two heads in her flight. {{BugTrack|num=770050}}
* In Maniac Mansion, the tape player keeps playing the tape. {{BugTrack|num=752874}}
=== Fixed ===
* In Day of the Tentacle,  in the lobby, Bernard can use Laverne's voice. {{BugTrack|num=2016521}}
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