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== Bugs Also in the Original == | == Bugs Also in the Original == | ||
In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;). | |||
Note that neither of these lists is complete. | |||
=== Not Yet Fixed === | === Not Yet Fixed === | ||
* In | * In Maniac Mansion, the tape player keeps playing the tape. {{BugTrack|num=752874}} | ||
* In Zak McKracken (Amiga), the credits in the intro are too fast. {{BugTrack|num=1690207}} | * In Zak McKracken (Amiga), the credits in the intro are too fast. {{BugTrack|num=1690207}} | ||
* In Zak McKracken (V2), Zak walks behind the guard in London, instead of in front of him. {{BugTrack|num=1571747}} | * In Zak McKracken (V2), Zak walks behind the guard in London, instead of in front of him. {{BugTrack|num=1571747}} | ||
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* In Zak McKracken (FM-Towns), switching back from Zak to the bird causes the bird to fly into the screen multiple times. {{BugTrack|num=1528862}} | * In Zak McKracken (FM-Towns), switching back from Zak to the bird causes the bird to fly into the screen multiple times. {{BugTrack|num=1528862}} | ||
* In Zak McKracken (FM-Towns), the caponian and Zak appear in wrong positions after retrieving the "glowing item" from the bottom of the sea. {{BugTrack|num=1527640}} | * In Zak McKracken (FM-Towns), the caponian and Zak appear in wrong positions after retrieving the "glowing item" from the bottom of the sea. {{BugTrack|num=1527640}} | ||
* In Loom (CD), voice goes out of sync when casting fear. {{BugTrack|num=770066}} | |||
* In Loom, Hetchel has two heads in her flight. {{BugTrack|num=770050}} | |||
* In Monkey Island 2, skipping speech with escape at Captain Dread's boat will display weird results. {{BugTrack|num = 995942}} | |||
* In Sam and Max, Doug the Moleman temporarily loses his head after giving him the pecan candy. {{BugTrack|num=1496577}} | * In Sam and Max, Doug the Moleman temporarily loses his head after giving him the pecan candy. {{BugTrack|num=1496577}} | ||
* In Sam and Max, some animations of Max don't disappear in the second encounter with flambee. {{BugTrack|num=1496566}} | * In Sam and Max, some animations of Max don't disappear in the second encounter with flambee. {{BugTrack|num=1496566}} | ||
* In | * In Sam and Max, part of Bruno is not cleared off the screen when leaving Bumpusville. {{BugTrack|num=2028711}} | ||
* In | * In Sam and Max (German talkie), voices can be out of sync. {{BugTrack|num=2023466}} | ||
* In | * In Day of the Tentacle, the glow of the Chron-O-John can be drawn in front of the closed door. {{BugTrack|num=1803628}} | ||
* In | * In Day of the Tentacle, the Chron-O-John's rotor and glow can be missing. {{BugTrack|num=1794309}} | ||
=== Fixed === | === Fixed === | ||
* In Day of the Tentacle, | * In Day of the Tentacle, in the lobby, Bernard can use Laverne's voice. {{BugTrack|num=2016521}} |
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