86
edits
Spookypeanut (talk | contribs) (Another link) |
(edit developers) |
||
(19 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{EngineDescription| | {{EngineDescription| | ||
name=Groovie| | name=Groovie| | ||
developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]]| | developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User:ScottT|ScottT]], [[User:Alphard-o|Alphard-o]], [[User:Die4Ever|Die4Ever]]| | ||
companies=[[Trilobyte]], [[Aftermath Media]]| | companies=[[Trilobyte]], [[Aftermath Media]]| | ||
usedBy=[[The 7th Guest]]| | usedBy=[[The 7th Guest]]| | ||
dateAdded=November 14, 2008| | dateAdded=November 14, 2008| | ||
release=0.13.0| | |||
}} | }} | ||
The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | The '''Groovie''' engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | ||
==Games== | ==Games== | ||
Line 15: | Line 16: | ||
*[[Uncle Henry's Playhouse]] | *[[Uncle Henry's Playhouse]] | ||
*[[Tender Loving Care]] | *[[Tender Loving Care]] | ||
(The [[Groovie/Checksums | checksums page]] keeps track of which different exe versions are available, though we haven't found any differences in data files (yet)) | |||
== Status == | == Status == | ||
For more detail, see the individual game pages or [[Groovie/TODO]]. | |||
*[[The 7th Guest]]: | *[[The 7th Guest]]: supported as of December 16, 2008 | ||
*[[The 11th Hour]]: | *[[The 11th Hour]]: Completable in non-stable builds as of Sept 16th 2021, the vs Stauf puzzles are using placeholder code | ||
*[[Clandestiny]]: Somewhat playable in non-stable builds as of Sept 16th 2021, distorted cutscenes | |||
*[[Tender Loving Care]]: Might be mostly playable in non-stable builds as of Sept 16th 2021 | |||
*[[Uncle Henry's Playhouse]]: Might be somewhat playable in non-stable builds as of Sept 16th 2021 | |||
==Resources== | ==Resources== | ||
*[[Groovie/T7G/Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do | *[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do | ||
*[[Groovie/T7G/Script_Variables]]: very | *[[Groovie/T7G/Script_Variables|Script Variables]]: very incomplete list of what script variables do what | ||
*[[Groovie/ | *[[Groovie/11H/Script Variables]]: 11H list of script variables | ||
*[[Groovie/ | *[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files | ||
==External Links== | ==External Links== | ||
Line 31: | Line 37: | ||
* [http://wiki.xentax.com/index.php?title=The_7th_Guest_GJD Description of the GJD / RL file format] | * [http://wiki.xentax.com/index.php?title=The_7th_Guest_GJD Description of the GJD / RL file format] | ||
* [http://wiki.multimedia.cx/index.php?title=VDX Description of the VDX file format] | * [http://wiki.multimedia.cx/index.php?title=VDX Description of the VDX file format] | ||
* [http://wiki.multimedia.cx/index.php?title=RoQ Description of the ROQ file format] | |||
[[Category:Engines]] | [[Category:Engines]] |
edits