1,502
edits
(Layout) |
(Updated TODO) |
||
Line 6: | Line 6: | ||
== Still missing game features == | == Still missing game features == | ||
* The intro credits in RtZ are not played (invalid sound data is read at that point) | |||
* The intro credits in RtZ are not played | * Only soundblaster music is played | ||
* Only soundblaster music is played | * The first version of the Manhole (EGA) is not supported | ||
* The first version of the Manhole is not supported | |||
== Bugs, glitches and ToDos == | == Bugs, glitches and ToDos == | ||
=== Script bugs === | === Script bugs === | ||
Implement/finish up some | Implement/finish up some script functions: | ||
* Script functions: | * Script functions: | ||
* For all: | * For all: | ||
Line 24: | Line 21: | ||
** sfGetSoundEnergy (used to animate the mouths of characters when they're talking). This has been implemented now, but the mouth animations are out of sync. This occurs because the original unpacked sounds on the fly, whereas ScummVM unpacks them when they're loaded. In ScummVM, the "sound energy" values are stored in an array (used as a stack), which means that sfGetSoundEnergy can empty that array prematurely. A proper fix would be to figure out when a value should be popped from the sound energy stack, or to unpack sounds on the fly like the original does | ** sfGetSoundEnergy (used to animate the mouths of characters when they're talking). This has been implemented now, but the mouth animations are out of sync. This occurs because the original unpacked sounds on the fly, whereas ScummVM unpacks them when they're loaded. In ScummVM, the "sound energy" values are stored in an array (used as a stack), which means that sfGetSoundEnergy can empty that array prematurely. A proper fix would be to figure out when a value should be popped from the sound energy stack, or to unpack sounds on the fly like the original does | ||
** sfShakeScreen | ** sfShakeScreen | ||
* For Manhole:NE: | * For Manhole:NE: | ||
** sfPlayNote | ** sfPlayNote | ||
Line 38: | Line 33: | ||
=== Sound === | === Sound === | ||
* Finish up MIDI music playing/MT32 instrument mapping (only Soundblaster music is played for now) | |||
* Finish up MIDI music playing (only Soundblaster music is played for now) | |||
=== Video === | === Video === |
edits