1,502
edits
(More updates concerning the RtZ credits video) |
(There doesn't seem to be any difference in the music of RtZ, no matter what sfGetSynthType() returns) |
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** sfGetSoundEnergy (used to animate the mouths of characters when they're talking). This has been implemented now, but the mouth animations are out of sync or wrong. Seems like an issue with the "mouth shut" state (0) | ** sfGetSoundEnergy (used to animate the mouths of characters when they're talking). This has been implemented now, but the mouth animations are out of sync or wrong. Seems like an issue with the "mouth shut" state (0) | ||
** sfShakeScreen | ** sfShakeScreen | ||
* For Manhole:NE: | * For Manhole:NE: | ||
** sfPlayNote | ** sfPlayNote |
edits