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(newest | oldest) View (newer 20 | older 20) (20 | 50 | 100 | 250 | 500)- 09:34, 9 July 2007 Buddha^ talk contribs uploaded File:Amiga-AGI-Busy-Cropped.png (Busy mouse cursor from some Amiga AGI game. Cropped from size 16x16 to 13x16. Extracted from a screenshot taken with WinUAE 1.4.2a.)
- 09:33, 9 July 2007 Buddha^ talk contribs uploaded File:Amiga-AGI-Pointer-Cropped.png (Mouse cursor from some Amiga AGI game. Cropped from size 16x16 to 8x11. Extracted from a screenshot taken with WinUAE 1.4.2a.)
- 11:14, 5 July 2007 Buddha^ talk contribs uploaded File:Kq3-amiga-save dialog-pressing ok.png (Screenshot from King's Quest III (Amiga): The save-dialog. OK-button is being pressed with the mouse.)
- 11:14, 5 July 2007 Buddha^ talk contribs uploaded File:Kq3-amiga-save dialog-no presses.png (Screenshot from King's Quest III (Amiga): The save-dialog. No buttons are being pressed with the mouse.)
- 11:13, 5 July 2007 Buddha^ talk contribs uploaded File:Kq1-amiga-restart dialog-pressing restart.png (Screenshot from King's Quest I (Amiga): The restart-dialog. Restart-button is being pressed with the mouse.)
- 11:12, 5 July 2007 Buddha^ talk contribs uploaded File:Kq1-amiga-restart dialog-pressing cancel.png (Screenshot from King's Quest I (Amiga): The restart-dialog. Cancel-button is being pressed with the mouse.)
- 11:11, 5 July 2007 Buddha^ talk contribs uploaded File:Kq1-amiga-restart dialog-no presses.png (Screenshot from King's Quest I (Amiga): The restart-dialog. No buttons are being pressed with the mouse.)
- 09:33, 5 July 2007 Buddha^ talk contribs uploaded File:Scummvm-0.10.0-agi-egaPalette.png (ScummVM 0.10.0's AGI engine's EGA palette. Top row is colors 0-7. Bottom row is colors 8-15. The palette has been converted from the 6 bits per color component format to 8 bits per color component format by multiplying all color components by four. The)
- 09:30, 5 July 2007 Buddha^ talk contribs uploaded File:Scummvm-0.10.0-agi-newPalette.png (ScummVM 0.10.0's AGI engine's Amiga-ish palette. Top row is colors 0-7. Bottom row is colors 8-15. The palette has been converted from the 6 bits per color component format to 8 bits per color component format by multiplying all color components by four)
- 09:24, 5 July 2007 Buddha^ talk contribs uploaded File:Scummvm-0.10.0-agi-newPalette.png (ScummVM 0.10.0's AGI engine's Amiga-ish palette. Top row is colors 0-7. Bottom row is colors 8-15. The palette has been converted from the 6 bits per color component format to 8 bits per color component format by multiplying all color components by four)
- 09:13, 5 July 2007 Buddha^ talk contribs uploaded File:Scummvm-0.10.0-agi-palette comparison.png (ScummVM 0.10.0's AGI engine's palette comparison. Top palette is the default EGA palette. Bottom palette is the new Amiga-ish palette. Both have been converted from the 6 bits per color component format to 8 bits per color component format by multiplying)
- 16:24, 3 July 2007 Clone2727 talk contribs moved page Talk:Keymapping improvements to Talk:Keymapping Improvements (capitalization)
- 16:24, 3 July 2007 Clone2727 talk contribs moved page Keymapping improvements to Keymapping Improvements (capitalization)
- 06:48, 28 June 2007 Sev talk contribs uploaded File:ITE-Buttons.png (Original unscaled version)
- 06:36, 28 June 2007 Sev talk contribs uploaded File:ITE-Buttons.png (ITE Buttons differences between original and ScummVM)
- 17:19, 19 June 2007 David corrales talk contribs uploaded File:Fs2.png
- 12:51, 19 June 2007 Md5 talk contribs uploaded File:Ite glitch.png (Graphics glitch in the rat's maze in ITE)
- 21:37, 18 June 2007 DJWillis talk contribs moved page Template:Infobox Port Infomation to Template:Infobox Port Information (It was a typing error. Honestly ;).)
- 21:09, 5 June 2007 David corrales talk contribs uploaded File:Fs2.png (Updated Fileystem UML diagram)
- 21:40, 28 May 2007 Clone2727 talk contribs moved page MacOS X Crosscompiling to Compiling ScummVM/MacOS X Crosscompiling (subpage)