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This page gives a summary of | This page gives a summary of the engines supported by each Platform port. | ||
=== Supported Engines by Platform === | === Supported Engines by Platform === | ||
<dpl> | <dpl> | ||
category = Platforms | category = Platforms | ||
include = {PortFeatures} Engines Inforow | include = {PortFeatures} Engines Inforow | ||
table = | table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo]] , [[Kyra]] , [[Lure]] , [[MADE]] , [[Mohawk]] , [[Parallaction]] , [[Queen]] , [[SAGA]] , [[SCI]] , [[SCUMM]] , [[Sky]] , [[Sword1]] , [[Sword2]] , [[TeenAgent]] , [[Tinsel]] , [[Toon]] , [[Touche]] , [[TsAGE]] , [[Tucker]] , [[CGE]] , [[Composer]] , [Dreamweb]] , [[Lastexpress]] , [[M4]] , [[Sword25]] | ||
</dpl> | </dpl> | ||
GP2X (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 LCD.<br> | |||
GP32 (*) : The GP32 is limited to a maximum game data size of 128MB and does not have enough ram to support V7+ games.<br> | |||
PalmOS (*) : 640x480 or 640x400 games have visual and speed issues due to the need to scale to 480x320 or less. No issue with Zodiac Version. Not all games are supported.<br> | |||
Symbian OS (*) : 640x4xx games and Scumm V7 usually have issues due to memory constraints. Also some newer unstable/testing game engines are built in, but not tested.<br> | |||
Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. | Windows CE (*) : 640x480 or 640x400 games only supported on non-low resolution (176x220) devices. | ||