8,012
edits
Dreammaster (talk | contribs) m (Added Strangerke to Voyeur engine developers list) |
(correcting release date) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
name=Voyeur| | name=Voyeur| | ||
image=| | image=| | ||
release= | release=1993| | ||
alternateNames=| | alternateNames=| | ||
developer=[[Entertainment Software Partners]],<br />[[Philips|Philips P.O.V. Entertainment Group]]| | developer=[[Entertainment Software Partners]],<br />[[Philips|Philips P.O.V. Entertainment Group]]| | ||
Line 11: | Line 11: | ||
engineDeveloper=[[User:dreammaster|dreammaster]], [[User:strangerke|strangerke]]| | engineDeveloper=[[User:dreammaster|dreammaster]], [[User:strangerke|strangerke]]| | ||
dateAdded=February 17, 2014| | dateAdded=February 17, 2014| | ||
support= | support=Since ScummVM 1.7.0| | ||
purchase=No| | purchase=No| | ||
}} | }} | ||
Line 22: | Line 22: | ||
==TODO== | ==TODO== | ||
* The very first logo animation is handled by a completely separate dedicated executable, logo8.exe. At the moment we haven't gotten around to disassembling it, particularly since it doesn't have debug information like the main game executable did. | |||
* The audio tends to get out of sync with the video on longer videos. This may be fixed since I changed the getFrameRate() method in the RL2FileHeader class to return a Common::Rational. Needs to be checked. | * The audio tends to get out of sync with the video on longer videos. This may be fixed since I changed the getFrameRate() method in the RL2FileHeader class to return a Common::Rational. Needs to be checked. | ||
* The doGossip routine currently uses two separate decoders but trying to use the first decoder again for a second video results in corrupted audio. Ideally, the reason for this should be figured out so the method only needs the single decoder. | * The doGossip routine currently uses two separate decoders but trying to use the first decoder again for a second video results in corrupted audio. Ideally, the reason for this should be figured out so the method only needs the single decoder. | ||
Line 31: | Line 32: | ||
[[Category:Engines]] | [[Category:Engines]] | ||
[[Category: | [[Category:Supported Games]] | ||
[[Category:Voyeur Games]] | [[Category:Voyeur Games]] |
edits