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| === About Residual ===
| | #REDIRECT [[About]] |
| Residual is a [http://www.scummvm.org ScummVM] sub-project to play [[LucasArts]]' [http://www.lua.org LUA]-based 3D adventures, such as [[Grim Fandango]].
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| Residual is an [http://www.opengl.org OpenGL] program, and requires a 3D card with working OpenGL support for the best experience.
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| A software renderer is also available, but lacks lighting and is less tested.
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| The main ScummVM program can run LucasArts 2D [[SCUMM]] adventures (among others).
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| Residual is named such as it aims to do the same for the residual (remaining) games. It is also a word pun, as the engine used in these LUA-based adventure is called GrimE (as opposed to SCUMM). Grime is a type of residue.
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| === What is the state of Residual? ===
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| Basic gameplay works, including cutscenes, up until
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| Some of the game is playable, but many features are either missing or unstable.
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| Currently some menus don't work, and save/load support is missing.
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| Grim is now playable (with some glitches) to:
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| Meche leaves Manny again (Rubacava, Year 2)
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| [[Residual_TODO|TODO]]
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| === Development/debug keys from the original game ===
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| * Ctrl + e : Enter lua string to execute
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| * Ctrl + g : Jump to set
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| * Ctrl + i : Toggle walk boxes
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| * Ctrl + l : Toggle lighting
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| * Ctrl + n : Display background name
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| * Ctrl + o : Create a door
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| * Ctrl + p : Execute patch file
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| * Ctrl + s : Turn on cursor
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| * Ctrl + u : Create a new object
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| * Ctrl + v : print the value of a variable
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| * Alt + l : Display light manager
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| * Alt + n : Next viewpoint
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| * Alt + p : Prev viewpoint
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| * Alt + s : Run lua script
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| * Shift + n : Next set
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| * Shift + p : Prev set
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| * Shift + o : Toggle object names
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| * F3 : Toggle sector editor
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| * Home : Go to default position in current set
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| * j : Enter jump number
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