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{{User| | {{User| | ||
handle=Buddha^| | handle=Buddha^| | ||
name=Kari Salminen| | |||
memberSince=2007-04-12| | memberSince=2007-04-12| | ||
workingOn=[[AGI|AGI]] and [[Cine|Cine]] engines| | |||
email= | blog=[http://buddhahacks.wordpress.com/ blog]| | ||
email=buddha AT scummvm DOT org | |||
}} | }} | ||
== Google Summer of Code 2008 == | |||
I'll be working on the [[Cine|Cine engine]] to add support for [[Operation Stealth|Operation Stealth]]. | |||
* [[ | * [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract] | ||
* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog] | |||
== | == Google Summer of Code 2007 == | ||
During summer of 2007 I participated in the Google Summer of Code and worked on | |||
ScummVM's AGI engine. | |||
* | * [http://code.google.com/soc/2007/scummvm/appinfo.html?csaid=F91A47F5BDEF4F9E My GSoC 2007 application abstract] | ||
* | * [[User:Buddha%5E/GSoC2007-ProjectDiary|Archive of my GSoC 2007 project diary]] | ||
== ToDo == | == ToDo == | ||
[[AGI/ | === Main ToDo items === | ||
* Revamp Cine's rendering classes (FWRenderer and OSRenderer) | |||
** Palette handling could possibly be combined between FW and OS | |||
** Collision page should map to 9th background in OS but it currently doesn't | |||
*** This is actually why the doors aren't revolving in OS's labyrinth arcade sequence | |||
* Add support for [[Operation Stealth|Operation Stealth]] to the [[Cine|Cine engine]] | |||
* Fix [[AGI|AGI]] related bugs | |||
* Finish Apple IIGS sound support for the [[AGI|AGI engine]] | |||
* Add support for loading .INI files to the AGI engine ([https://sourceforge.net/tracker/index.php?func=detail&aid=1881179&group_id=37116&atid=418823 FR #1881179]) | |||
* Add support for more than 10 savegames to the [[Cine|Cine engine]] | |||
=== Minor ToDo items === | |||
* Update [http://wiki.scummvm.org/index.php/Datafiles#AGI info on AGI datafiles] to include Apple IIGS related files etc | |||
* Disable CGA rendering for AGI256 and AGI256-2 games | |||
* Add priority drawing for cels in AGI256 and AGI256-2 mode | |||
* Check if saving & restoring in AGI games is broken when using the 2 argument version of adj.ego.move.to.x.y-command | |||
* Add 'restart game' functionality to the Cine engine | |||
* Add saving of script names to Operation Stealth's savegames to ease debugging |
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