|
|
(9 intermediate revisions by 2 users not shown) |
Line 3: |
Line 3: |
| name= Paweł Kołodziejski| | | name= Paweł Kołodziejski| |
| memberSince=2002-05-19| | | memberSince=2002-05-19| |
| workingOn=[[SCUMM]], [[Residual]], [[Familiar]] Opie port | | workingOn=[[ResidualVM]]| |
| | email=aquadran (at scummvm DOT org) |
| }} | | }} |
|
| |
|
| I was involved in ScummVM areas: | | I was involved in ScummVM areas: |
|
| |
|
| * iMuse Digital - almost whole | | * iMuse Digital - mostly |
| * Smush - mostly | | * Smush - mostly |
| * BOMP and akos16 codecs | | * BOMP and akos16 codecs |
Line 14: |
Line 15: |
| * import cine engine | | * import cine engine |
| * import drascula engine | | * import drascula engine |
| * and many more small parts which I'm too lazy write here :) | | * and many more small parts |
| | |
| I have currently stalled status at ScummVM.
| |
| | |
| Maybe I'll resume in distant future, most propably with adding some new engine.
| |
| | |
| I'm currently involved in Residual sub project.
| |
| | |
| My TODO list for Residual (with priority):
| |
| | |
| * add emergency font support and fps display to tinygl renderer
| |
| * fix Lua save/load to be portable
| |
| * fix font positioning
| |
| * add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
| |
| * try optimise main loop by less frequently calls of lua updates
| |
| * fix color textures in some places
| |
| * implement/fix (de)/allocation of resources and other things before save/load stuff
| |
| * implement save/load for rest part of engine
| |
| * optimise TinyGL by smart region updates
| |
| * fix TinyGL texture glitch
| |
| * fix shadow rendering when object/actor is behind of shadow plane
| |
| * try calculate better zbuffer precisions for zbuffer bitmaps
| |
| * do Grim finishable
| |
| * do Grim demo playable and finishable
| |
| * bugs fixing
| |
| * engine cleanup
| |
| * More ports/platforms stuff
| |
| * preliminary engine changes for Monkey 4
| |