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usedBy=[[The 7th Guest]]| | usedBy=[[The 7th Guest]]| | ||
dateAdded=November 14, 2008| | dateAdded=November 14, 2008| | ||
release=0.13. | release=0.13.0| | ||
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The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | The '''Groovie''' engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | ||
==Games== | ==Games== | ||
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== Status == | == Status == | ||
For more detail, see [[Groovie/TODO]]. | |||
*[[The 7th Guest]]: supported as of December 16, 2008 | *[[The 7th Guest]]: supported as of December 16, 2008 | ||
*[[The 11th Hour]]: some early test code | *[[The 11th Hour]]: some early test code. The mansion is navigable (just about) | ||
==Resources== | ==Resources== |
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