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- [[Category:Information templates]]</noinclude>1 KB (176 words) - 18:35, 7 November 2011
- ...ever a resource is added to the heap, the interpreter first saves all blit information back to the screen buffer and destroys the blitlist. Once the resource is s :Be careful when swapping resources for the ego. Most templates load the ego view resource before loading the room logic. So if the ego vie18 KB (3,014 words) - 15:05, 25 October 2018
- [[Category:Information templates]]</noinclude>666 bytes (76 words) - 23:42, 12 April 2010
- Templates for providing general information about some aspect of ScummVM functionality or related games.19 members (0 subcategories, 0 files) - 02:03, 11 April 2020
- [[Category:Information templates]]</noinclude>387 bytes (49 words) - 23:17, 22 September 2009
- [[Category:Information templates]]3 KB (354 words) - 15:02, 16 December 2023
- [[Category:Information templates]]</noinclude>530 bytes (67 words) - 23:18, 22 September 2009