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- :Handle: [[User:LordHoto|LordHoto]]16 KB (1,997 words) - 11:05, 5 May 2024
- handle=LordHoto| blog=[http://lordhoto.blogspot.com/ My blog!]|3 KB (450 words) - 00:14, 23 May 2016
- ...on and tells him where to look for them (Engine pages?). --[[User:LordHoto|LordHoto]] 23:58, 3 September 2007 (CEST)9 KB (1,602 words) - 14:45, 5 April 2020
- |[http://wiki.scummvm.org/images/a/a0/Dark.zip Dark-Theme]||[[User:LordHoto|LordHoto]]1 KB (238 words) - 21:29, 10 July 2011
- |Day of the Tentacle||German DOS CD||Completable. No regressions noted.||LordHoto||Linux x86_64 (Ubuntu)||Jan 31 ...Kyrandia (floppy)||German DOS Floppy||Completable. No regressions noted.||LordHoto||Linux x86_64 (Ubuntu)||Feb 1712 KB (1,976 words) - 16:45, 21 February 2009
- taskstatus=Closed by [[User:LordHoto|LordHoto]]|1 KB (232 words) - 09:33, 9 March 2012
- ** Implement LordHoto's design: Separate Event into HardwareEvent and ActionEvent and separate th1 KB (214 words) - 06:20, 4 January 2018
- techcontact=[[User:LordHoto|Johannes Schickel]]|5 KB (802 words) - 16:43, 8 March 2012
- ;Mentors: [[User:LordHoto|Johannes Schickel]]2 KB (331 words) - 18:22, 25 April 2018
- techcontact=[[User:somaen|Einar Johan Trøan Sømåen]], [[User:LordHoto|Johannes Schickel]], [[User:Fuzzie|Alyssa Milburn]]|1 KB (168 words) - 10:32, 31 January 2015
- # lordhoto11 KB (1,777 words) - 23:44, 18 February 2016
- ...se to ScummVM. His unfinished work could be found here: https://github.com/lordhoto/scummvm/tree/libretro-shader16 KB (2,633 words) - 12:21, 20 March 2018
- ...e Legend of Kyrandia Amiga||Amiga German||Completable. No problems noted.||LordHoto||Linux x86_64 (Debian/unstable)||Mar 418 KB (2,651 words) - 22:25, 31 March 2010
- ...se to ScummVM. His unfinished work could be found here: https://github.com/lordhoto/scummvm/tree/libretro-shader15 KB (2,372 words) - 08:42, 16 April 2019
- |The Legend of Kyrandia||Japanese PC-98||Completable. No issues noticed.||LordHoto||Debian Unstable (PPC)||528936 KB (789 words) - 01:38, 16 October 2010
- ...se to ScummVM. His unfinished work could be found here: https://github.com/lordhoto/scummvm/tree/libretro-shader14 KB (2,283 words) - 22:07, 25 February 2020
- techcontact=[[User:LordHoto|Johannes Schickel]]|6 KB (1,109 words) - 16:53, 8 March 2011
- ...se to ScummVM. His unfinished work could be found here: https://github.com/lordhoto/scummvm/tree/libretro-shader14 KB (2,252 words) - 18:06, 19 April 2021
- techcontact=[[User:LordHoto|Johannes Schickel]]|4 KB (720 words) - 16:54, 8 March 2011
- ...rt. RetroArch project shaders are standard for them in open source gaming. LordHoto started and rootfather continued work on adding support for those to ScummV18 KB (2,924 words) - 20:57, 27 March 2022