Search results

Jump to navigation Jump to search
  • {{AGIWiki}} ...per name for the [[AGIWiki/Variable|variables]], [[AGIWiki/Flag|flags]], [[AGIWiki/Animated object|objects]] and other data in the game. This significantly im
    2 KB (336 words) - 15:17, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    1 KB (190 words) - 15:11, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    1 KB (189 words) - 15:17, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    1 KB (190 words) - 15:12, 25 October 2018
  • {{AGIWiki}} Some [[AGIWiki/Flag|flags]] have special meaning to the [[AGIWiki/Interpreter|interpreter]]:
    4 KB (540 words) - 19:31, 23 February 2016
  • {{AGIWiki}} {{AGIWiki/Control Flow Commands}}
    1 KB (167 words) - 15:16, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Object and View commands}}
    2 KB (220 words) - 15:14, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    5 KB (778 words) - 15:14, 25 October 2018
  • {{AGIWiki}} The <code>set.key</code> command assigns a keyboard shortcut to a [[AGIWiki/controller|controller]].
    1 KB (144 words) - 15:04, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Debugging Commands}}
    1 KB (168 words) - 21:07, 23 February 2015
  • {{AGIWiki}} <center>'''[[AGIWiki/Tutorials and Guides|Tutorials and Guides]]'''</center>
    4 KB (630 words) - 15:15, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Test commands}}
    2 KB (286 words) - 15:10, 25 October 2018
  • {{AGIWiki}} {{AGIWiki/Object and View commands}}
    2 KB (299 words) - 15:15, 25 October 2018
  • {{AGIWiki}} ...d that the <code>shake.screen</code> command is altered if you are using [[AGIWiki/AGIPAL|AGIPAL]] so that any value between 100 and 109 changes the game's pa
    2 KB (308 words) - 15:05, 25 October 2018
  • {{AGIWiki}} Numbers used by AGI logic commands are limited to unsigned single byte values (0 - 255).
    149 bytes (21 words) - 14:26, 31 March 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)