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  • We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef ...f C++. Some of the tasks might need more specialized knowledge (working on a 3D game engine may need you to understand some OpenGL and 3D math, and some
    18 KB (2,842 words) - 20:59, 27 March 2024
  • ...he format of AGI v3 saved games has not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and a ...tions follow a high level format where the first two bytes give the length of the section and the remainder is the data for that section.
    19 KB (3,180 words) - 10:15, 12 March 2017
  • TODO: Explain what to do *before* adding a new user; and what to do once the new user was added. * Forum: if they have a forum account, make sure it is in group "ScummVM Team"
    11 KB (1,961 words) - 08:40, 4 March 2017
  • ...dents and projects for the [http://code.google.com/soc/2008/ Google Summer of Code 2008]. See also Google's [http://code.google.com/soc/2008/scummvm/abou ...ently we have to exit the ScummVM application completely when a users exit a game because most
    15 KB (2,491 words) - 13:26, 20 October 2010
  • ...st really are more like ideas than real proposals, so take it with a grain of salt. '''So, to repeat it: Always talk to the team before implementing a change on this list, or else risk having your patch rejected :-/.'''
    15 KB (2,428 words) - 12:26, 20 April 2022
  • ...h a quick overview of the facts before turning to the more elaborate parts of this document. ...pplication/2009|2009]], [[Summer of Code/Application/2008|2008]], [[Summer of Code/Application/2007|2007]]
    16 KB (2,579 words) - 06:54, 22 March 2012
  • If you'd like to get involved in ScummVM - or one of our sister projects, such as ResidualVM - we'd love to help you get starte We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef
    16 KB (2,648 words) - 18:25, 13 March 2017
  • If you'd like to get involved in ScummVM - or one of our sister projects, such as ResidualVM - we'd love to help you get starte We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef
    16 KB (2,633 words) - 12:21, 20 March 2018
  • If you'd like to get involved in ScummVM - or one of our sister projects, such as ResidualVM - we'd love to help you get started We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef
    15 KB (2,372 words) - 08:42, 16 April 2019
  • We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef ...f C++. Some of the tasks might need more specialized knowledge (working on a 3D game engine may need you to understand some OpenGL and 3D math, and some
    14 KB (2,252 words) - 18:06, 19 April 2021
  • ...ne what input devices are available and with which characteristics (number of buttons, button names, etc.). * Engines define what kind of events they expect for input handing (mouse button presses, keyboard shortc
    7 KB (1,034 words) - 13:10, 6 March 2022
  • ...l you how to create an engine for a given game; rather it is meant to tell a developer how to properly "hook" into ScummVM. ...rsion of ScummVM, and not on a release version. This will ease integration of your work.
    11 KB (1,754 words) - 03:24, 9 June 2023
  • This list contains tasks taken at Google Summer of Code 2007. .../soc/2007/scummvm/about.html being worked on] as part of the Google Summer of Code 2007''</font>
    14 KB (2,293 words) - 07:40, 9 May 2008
  • If you'd like to get involved in ScummVM - or one of our sister projects, such as ResidualVM - we'd love to help you get started We've had a lot of successful student projects as part of Google's Summer of Code in previous years -- we hope to inspire you to work with us and (hopef
    14 KB (2,283 words) - 22:07, 25 February 2020
  • I see several ways in which the user might use a ScummVM manual. ...n this game with ScummVM?''. A good way to help that user would be to have a Quick Start section, something that the current manual is lacking.
    7 KB (1,170 words) - 18:59, 7 October 2011
  • We plan to implement a new GUI look & feel in ScummVM, roughly based on the new look of our web site. Some concept drafts of the new look can be found here:
    10 KB (1,677 words) - 19:13, 11 March 2016
  • ...plication has two important purposes: It should clearly identify the goals of your project, and it should convince us that you are the right person for t ...ug fix. The purpose is to ensure you know how to use Git, and that you had a look at our coding conventions.
    5 KB (849 words) - 18:06, 11 April 2021
  • ...sembling regular code (with variables, loops, if statements etc.). We have a tool for doing this for the bytecode used by SCUMM games. This tool is call Currently, descumm uses a relatively crude heuristic to detect "if" statements, loops and so on. In p
    4 KB (710 words) - 14:19, 16 December 2014
  • *N64 Memory expansion <u>(this is almost a requirement)</u> ScummVM N64 cart images are composed by two parts: a binary with executable code
    4 KB (645 words) - 06:15, 27 December 2017
  • ScummVM would be using open REST API of such cloud storage providers as Dropbox, Google Drive and OneDrive due to c Dropbox has only two scopes: one grants access to whole user's storage and the other - to applic
    14 KB (2,159 words) - 17:46, 2 May 2016

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