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  • [[AGI]], [[Avalanche]], [[CGE]], [[Cine]], [[Composer]], [[CruisE]], [[Drascula]], [[Dreamweb]], [[Groovie]], [[Hop [[AGI]], [[AGOS]], [[CGE]], [[Cine]], [[Composer]], [[CruisE]], [[Draci]], [[Drascula]], [[Dreamweb]], [[Gob]]
    19 KB (2,657 words) - 06:04, 22 March 2021
  • =Cine Specifications (version ε)= This is a place intended for information about the [[Cine|Cinématique]] engine's internals, file formats etc.
    20 KB (2,924 words) - 17:39, 5 May 2018
  • ** maybe separate launcher using MVC approach? Separate code which scans for games etc. from the presentation layer, to make it easier to write custom launche ...here you can quit, or has a native quit confirm dialog. So this means most games.
    15 KB (2,428 words) - 12:26, 20 April 2022
  • These compatibility lists are not exhaustive and games not shown on these lists may well work perfectly on the port. Feedback on t The compatibility levels of various ScummVM supported games on the GP2X are established by a number of factors.
    13 KB (1,916 words) - 10:55, 31 July 2009
  • If your engine supports a large number of games (or variants of games) then detecting them can be tricky. path=/Users/sev/games/scumm/monkey2
    18 KB (2,833 words) - 22:09, 3 November 2023
  • image=https://www.scummvm.org/data/screenshots/cine/fw/fw_win_en_1_1.jpg| engine=[[Cine]]|
    3 KB (407 words) - 13:06, 28 June 2023
  • image=https://www.scummvm.org/data/screenshots/cine/os/os_dos_en_1_2.jpg| engine=[[Cine]]|
    1 KB (198 words) - 19:43, 30 December 2023
  • ! width=100|Engine !! Games Early [[Sierra]] adventure games and [[AGI/Fan Games|fan games]]:<br />
    34 KB (4,274 words) - 15:50, 27 April 2024
  • cine=yes Build 2| ...es do have touch screens, the majority don't and you will have to play the games by steering the crosshair using the phones buttons.
    19 KB (3,298 words) - 10:29, 3 June 2020
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,839 words) - 20:25, 18 April 2023
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,842 words) - 20:59, 27 March 2024
  • ...ive" save/load dialogs), via a special hotkey, to make it possible to load games in a unified way in all engines (this would require adding a way to tell en ...form *save* dialog (once again, in addition to the "native" dialogs of the games) would be nice, too, but would require some careful research as to how to i
    15 KB (2,491 words) - 13:26, 20 October 2010
  • cine=yes| from your games.
    4 KB (645 words) - 06:15, 27 December 2017
  • table = class="wikitable sortable" ,-, Platform , [[AGI]] , [[AGOS]] , [[Cine]] , [[CruisE]] , [[Draci]] , [[Drascula]] , [[Gob]] , [[Groovie]] , [[Hugo] * GP2X: 640x480 or 640x400 games have visual and speed issues due to the need to scale to the GP2X 320x240 L
    1 KB (184 words) - 10:47, 9 April 2022
  • cine=yes| ..., Simon the Sorcerer 1 and 2, Flight of the Amazon Queen. Some engines and games may required a big dynamic heap. A new version with specific backends and p
    7 KB (980 words) - 03:29, 11 April 2020
  • cine=yes| * Copy your demos and/or games to the SD card, USB mass storage device or burn them on a DVD-R using the I
    3 KB (507 words) - 18:00, 23 January 2022
  • cine=yes| * [http://www.motoezx.at.ua/games-lib-env/lib-env-a1200.tgz A2000, ROKR E6, A1600]
    3 KB (411 words) - 10:28, 3 June 2020
  • ** cine ...CMS are *only* used by SCUMM. Kyra has custom FM-TOWNS code. Kyra FM-Towns games also feature the possibility of Audio CD playback for some game tracks.
    4 KB (603 words) - 03:07, 23 January 2011
  • This is the list of games that use CJK writing systems (Chinese-Japanese-Korean) |cine:fw
    15 KB (1,816 words) - 02:21, 26 May 2023
  • ...s engine is a rewritten version of the initial '''Cinématique''' engine ([[Cine]]) used in [[Operation Stealth]] and [[Future Wars]]. [[Category:Supported Games]]
    2 KB (257 words) - 13:03, 28 June 2023

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