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  • :ScummVM: Lead developer, Engine: SCUMM (FT INSANE, MM NES, MM C64, game detection, Herc/CGA), HE, SAGA, Gob, OSystem, initial MT-32 suppo :ScummVM: Sound support for Amiga SCUMM V2/V3 games, MM NES support
    16 KB (1,997 words) - 11:05, 5 May 2024
  • ...long used at LEC ([[LucasArts]] Entertainment Company) to build adventure games (and later on used by [[Humongous Entertainment]]). It was initially writte ...a little guessing, I managed to view the sprites used in [[Maniac Mansion|MM]] and [[Zak McKracken and the Alien Mindbenders|ZAK]]. For some reasons, I
    10 KB (1,737 words) - 10:29, 5 January 2010
  • This is the list of games that use CJK writing systems (Chinese-Japanese-Korean) |mm:cloudsofxeen
    15 KB (1,816 words) - 02:21, 26 May 2023
  • image=https://www.scummvm.org/data/screenshots/mm/mm1/mm1_dos_en_1_1.jpg| engine=[[MM]]|
    2 KB (254 words) - 00:50, 22 January 2024
  • ! width=100|Engine !! Games Early [[Sierra]] adventure games and [[AGI/Fan Games|fan games]]:<br />
    34 KB (4,274 words) - 15:50, 27 April 2024
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,839 words) - 20:25, 18 April 2023
  • One popular type of task is to improve our support for the games you love, whether this means a new game engine, or helping us to perfect an ....com/ blog]), who integrated the code into our tree, but also [[Wintermute/Games|drastically improved]] by another student a year later ([https://icodelikea
    18 KB (2,842 words) - 20:59, 27 March 2024
  • This page talks about auto detection of games in ScummVM. It's mostly written from the perspective of the SCUMM engine, b ...directory, but given no further hints. It has to identify all (potential) games in that directory and returns a list of hints usable by 'create' (i.e. game
    14 KB (2,365 words) - 21:05, 8 April 2006
  • * Make it possible to restart games properly ...h many obsolete MD5 ideas. But since we are pretty good at detecting SCUMM games correctly even without MD5, this shouldn't be so bad. However, some files m
    3 KB (580 words) - 13:14, 10 February 2023
  • ...n-Line [[AGI|Adventure Game Interpreter]], a system for creating adventure games. ; BS : Broken Sword, a series of adventure games developed by [[Revolution|Revolution Software]].
    3 KB (447 words) - 01:03, 5 July 2021
  • alternateNames=MM| publisher=[[LucasArts|Lucasfilm Games]], [[Disney]]|
    6 KB (994 words) - 10:22, 24 April 2024
  • * If some games must be fixed before the release, identify those and create a list at [[Rel ** Engine data for MM and Ultima
    18 KB (2,879 words) - 23:26, 4 January 2024
  • usedBy=[[Might and Magic Games]]| ...d to eventually be a combined engine supporting all of the Might and Magic games. Currently it contains the merged code of the Xeen engine as well as an in-
    570 bytes (82 words) - 03:22, 21 December 2022
  • MM is the engine for running the [[Might and Magic series]] of games. It consists of several sub-engines * [[xeen]] - Supports Xeen games: Clouds, Dark Side, and Swords.
    275 bytes (44 words) - 05:12, 6 June 2023
  • * Somehow add static MM logo and LucasArts logo (needs to be done before engine initializes) ...ses, you can walk through corners. This appears to be a bug with all V1-V2 games.
    4 KB (515 words) - 16:18, 16 November 2021
  • This is the list of games that use RTL writing systems (Right-to-left) |scumm:mm
    13 KB (1,377 words) - 19:36, 26 May 2023
  • Xeen is a sub-engine of the [[mm]] engine, responsible for playing several games of the Might and Magic series.
    909 bytes (130 words) - 05:05, 6 June 2023
  • ...erface, as well as an enhanced mode that uses graphics from the later Xeen games.
    941 bytes (133 words) - 05:18, 6 June 2023