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  • ...ists of a bunch of frames and commands to make use of them :) I had a hard time really figuring out how this works. <pre> offset table : num anims time
    12 KB (1,953 words) - 01:30, 3 September 2010
  • * '''0x0012''' : imSetVolchanEntry(volchan,val) * '''0x0104''' : imPlayerSetTranspose(player,relative,val)
    7 KB (967 words) - 01:46, 3 September 2010
  • ..., and unfrozen once, it will still be frozen until it is unfrozen a second time. A script's frozen status is indicated by the high bit. $01 box[p8] val[p8]
    46 KB (6,705 words) - 03:05, 23 January 2011
  • The first SCUMM version was written for Maniac Mansion. At that time, floppy disk was the most common medium for games, so naturally the file fo <pre> val : 8
    13 KB (1,952 words) - 11:42, 11 April 2011
  • :* t Time functions ;sndmap finetune (instr) (val) : Fine-tunes the instrument, as via the MIDI command.
    16 KB (2,527 words) - 03:07, 23 January 2011