Difference between revisions of "Starship Titanic"

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11 bytes added ,  08:16, 15 October 2017
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m (Add a TODO for supporting the Macintosh version)
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         distributor=[[Simon & Schuster Interactive]]|
         distributor=[[Simon & Schuster Interactive]]|
developer=[[The Digital Village]]|
developer=[[The Digital Village]]|
platforms=Windows|
platforms=Windows, Macintosh|
resolution=640x480, 16-bit color|
resolution=640x480, 16-bit color|
engine=[[Titanic]]|
engine=[[Titanic]]|
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== TODOs ==
== TODOs ==
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* Add support for the Macintosh release of the game.
* Add support for the Macintosh release of the game.


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