Difference between revisions of "Starship Titanic"

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1 byte removed ,  23:09, 21 November 2017
Game support was added in ScummVM 2.0.0
m (Put Macintosh back into to platforms list, since it was released for it, even though the engine doesn't support it)
(Game support was added in ScummVM 2.0.0)
(One intermediate revision by one other user not shown)
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resolution=640x480, 16-bit color|
resolution=640x480, 16-bit color|
engine=[[Titanic]]|
engine=[[Titanic]]|
support=Since ScummVM 1.10.0|
support=Since ScummVM 2.0.0|
purchase=[[Where to get the games#Other Games|Yes]]|
purchase=[[Where to get the games#Other Games|Yes]]|
}}
}}
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== TODOs ==
== TODOs ==
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* We don't support the QSound library the original game used for simulating sounds in 3D space to output to standard stereo. We just do a very basic reduction of volume based on sounds' distance from the player.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of whose methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* The last puzzle of the game, the 3D starmap, contains a massive amount of code. This includes a lot of matrix manipulations, a lot of those methods still have anonymous names like 'fn1'. We could really use a developer with more mathematical experience to spend time cleaning up the code base and giving everything better names.
* Add support for the Macintosh release of the game.
* Add support for the Macintosh release of the game.


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