Difference between revisions of "Summer of Code/Blogs"

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!URL!!Student Name!!Nickname!!Year!!Title
!URL!!Student Name!!Nickname!!Year!!Title
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|[https://blogs.scummvm.org/ayyg/ ayyg]||Yuri Guimaraes||a-yyg||2021||SAGA2 engine
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|[https://blogs.scummvm.org/ankushdutt/ ankushdutt]||Ankush Dutt||ankushdutt||2023||Automated system for packaging freeware games with ScummVM
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|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine
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|[https://blogs.scummvm.org/ar28/ ar28]||Aryan Rawlani||ar28||2020||Unicode and BiDi support for GUI & Move Detection features to the main executable
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|[https://blogs.scummvm.org/av-dx/ av-dx]||Aashwin Vaish||av_dx||2021||GUI for Game Library Management
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|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements
|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements
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|[https://blogs.scummvm.org/blorente/ blorente]||||blorente||||
|[https://blogs.scummvm.org/blorente/ blorente]||Borja Lorente||blorente||2016||MacVenture Engine
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|[https://blogs.scummvm.org/buddha/ buddha]||Kari Antero Salminen ||buddha||2008||Adding support for Operation Stealth
|[https://blogs.scummvm.org/buddha/ buddha]||Kari Antero Salminen ||buddha||2008||Adding support for Operation Stealth
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|[https://blogs.scummvm.org/cp-gsoc/ cp-gsoc]||Christopher Page ||cp||2008||Return to Launcher and Global Main Menu / Savestate Management
|[https://blogs.scummvm.org/cp-gsoc/ cp-gsoc]||Christopher Page ||cp||2008||Return to Launcher and Global Main Menu / Savestate Management
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|[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM
|[https://blogs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM
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|[https://blogs.scummvm.org/djsrv/ djsrv]||Deborah Servilla||djsrv||2020||Macromedia Director
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|[https://blogs.scummvm.org/djsrv/ djsrv]||Deborah Servilla||djsrv||2021||Macromedia Director
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|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine
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|[https://blogs.scummvm.org/douglas/ douglas]||Douglas Liu||douglas||2018||Improve the Stark Engine
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|[https://blogs.scummvm.org/eklipsed eklipsed]||Wyatt Radkiewicz||eklipsed||2023||Optimize blending code for AGS
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
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|[https://blogs.scummvm.org/grisenti/ grisenti]||Emanuele Grisenti||grisenti||2022||Integrating the HPL1 engine and Penumbra: Overture in ScummVM
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|[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D
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|[https://blogs.scummvm.org/hikigaya/ hikigaya]||Divyam Ahuja||hikigaya||2021||Stalled Engines
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|[https://blogs.scummvm.org/hsk HSK]||Harishankar Kumar||HSK||2023||Macromedia Director
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|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||||enginmanap||||
|[https://blogs.scummvm.org/jakimushka/ jakimushka]||Danil Ishkov||jakimushka||2012||Testing Framework for ScummVM
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|[https://blogs.scummvm.org/iskrich/ iskrich]||||iskrich||||
|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2017||Mission Supernova games
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|[https://blogs.scummvm.org/jakimushka/ jakimushka]||||jakimushka||||
|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2018||Porting The Immortal
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|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||||joefish||||
|[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island
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|[https://blogs.scummvm.org/josejx/ JoseJX]||||JoseJX||||
|[https://blogs.scummvm.org/hax0kartik Kartik]||Kartik Agarwala||Kartik||2023||CRAB engine
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|[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper
|[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper
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|[https://blogs.scummvm.org/kjdf/ kjdf]||Michał Janeczek||kjdf||2009||Game Script Decompiler
|[https://blogs.scummvm.org/kjdf/ kjdf]||Michał Janeczek||kjdf||2009||Game Script Decompiler
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|[https://blogs.scummvm.org/kyranet/ kyranet]||Antonio Román Cerezo||kyranet||2019||Networking Moonbase Commander
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|[https://blogs.scummvm.org/littleboy/ littleboy]||||littleboy||||
|[https://blogs.scummvm.org/littleboy/ littleboy]||||littleboy||||
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|[https://blogs.scummvm.org/lostsoulsalliance/ lostsoulsalliance]||||lostsoulsalliance||||
|[https://blogs.scummvm.org/lostsoulsalliance/ lostsoulsalliance]||||lostsoulsalliance||||
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|[https://blogs.scummvm.org/lukaslw/ lukaslw]||||lukaslw||||
|[https://blogs.scummvm.org/lukaslw/ lukaslw]||Łukasz Wątka||lukaslw||2014||Implement engine for ‘The Prince and the Coward’
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|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax
|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax
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|[https://blogs.scummvm.org/nipungarg/ nipungarg]||||nipungarg||||
|[https://blogs.scummvm.org/nipungarg/ nipungarg]||Nipun Garg||nipungarg||2019||Hyperspace Delivery Boy engine
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|[https://blogs.scummvm.org/nolange/ nolange]||Norbert Lange||nolange||2009||Add support for Amiga MOD formats
|[https://blogs.scummvm.org/nolange/ nolange]||Norbert Lange||nolange||2009||Add support for Amiga MOD formats
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|[https://blogs.scummvm.org/npjg/ npjg]||||npjg||||
|[https://blogs.scummvm.org/npjg/ npjg]||Nathanael Gentry||npjg||2020||Macromedia Director
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|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2018||Pink Panther Engine
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|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2019||Red Comrades Engine
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|[https://blogs.scummvm.org/phoenixflame101/ PhoenixFlame101]||Abhinav Chennubhotla||PhoenixFlame101||2023||System for checking the game files integrity
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|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler
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|[https://blogs.scummvm.org/quote58/ quote58]||Michael Hayman||quote58||2022||Complete The Immortal game engine
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|[https://blogs.scummvm.org/pantherengine/ pantherengine]||||pantherengine||||
|[https://blogs.scummvm.org/raikou/ raikou]||Pragyansh Chaturvedi||Raikou||2022||Macromedia Director
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|[https://blogs.scummvm.org/pidgeot/ pidgeot]||||pidgeot||||
|[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||2009||GUI Frontend for ScummVM De/compression tools
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|[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||||GUI Frontend for ScummVM De/compression tools
|[https://blogs.scummvm.org/richiesams/ richiesams]||Adrian Astley||richiesams||2013||Implement Z Engine
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|[https://blogs.scummvm.org/richiesams/ richiesams]||||richiesams||||
|[https://blogs.scummvm.org/rundfunk/ rundfunk]||Narek Mailian||rundfunk||2013||Improve Touchscreen GUI
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|[https://blogs.scummvm.org/sanguinehearts/ sanguinehearts]||||sanguinehearts||||
|[https://blogs.scummvm.org/sanguinehearts/ sanguinehearts]||||sanguinehearts||||
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|[https://blogs.scummvm.org/sev/ sev]||||sev||||
|[https://blogs.scummvm.org/sev/ sev]||||sev||||
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|[https://blogs.scummvm.org/singron/ singron]||||singron||||
|[https://blogs.scummvm.org/sheep/ sheep]||Crane Yang||sheep||2021||Macromedia Director
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|[https://blogs.scummvm.org/somaen/ somaen]||||somaen||||
|[https://blogs.scummvm.org/singron/ singron]||Eric Culp||singron||2012||Scaler Plugin System
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|[https://blogs.scummvm.org/somaen/ somaen]||Einar Johan Trøan Sømåen||somaen||2012||Wintermute integration in ScummVM
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|[https://blogs.scummvm.org/smartlikearoboc/ smartlikearoboc]||Vicent Pere Marti Guardiola||Tanoku||2008||Graphical User Interface overhaul for ScummVM
|[https://blogs.scummvm.org/smartlikearoboc/ smartlikearoboc]||Vicent Pere Marti Guardiola||Tanoku||2008||Graphical User Interface overhaul for ScummVM
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|[https://blogs.scummvm.org/st/ st]||||st||||
|[https://blogs.scummvm.org/st/ st]||||st||||
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|[https://blogs.scummvm.org/subr3v/ subr3v]||||subr3v||||
|[https://blogs.scummvm.org/stablesteady/ stablesteady]||Avijeet Maurya||stablesteady||2022||Finishing implementation of incomplete engines
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|[https://blogs.scummvm.org/sud03r/ sud03r]||||sud03r||||
|[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization
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|[https://blogs.scummvm.org/t0by/ t0by]||||t0by||||
|[https://blogs.scummvm.org/sud03r/ sud03r]||Neeraj Kumar||sud03r||2010||Adding a testing framework for ScummVM's subsystems
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|[https://blogs.scummvm.org/t0by/ t0by]||Tobia Tesan||t0by||2013||Improving Wintermute Engine
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|[https://blogs.scummvm.org/t7gre/ t7gre]||||t7gre||||
|[https://blogs.scummvm.org/t7gre/ t7gre]||||t7gre||||
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|[https://blogs.scummvm.org/tiqpit/ tiqpit]||||tiqpit||||
|[https://blogs.scummvm.org/tiqpit/ tiqpit]||Jussi Pitkänen||tiqpit||2011||Improve AGI Engine
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|[https://blogs.scummvm.org/tkachov/ tkachov]||Alexander Tkachov||tkachov||2016||Cloud Storage Integration
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|[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms
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|[https://blogs.scummvm.org/toneman/ toneman]||||toneman||||
|[https://blogs.scummvm.org/twan/ twan]||Twan||Twan||2021||Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS)
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|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2009||16 bit graphic support for game engines
|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2009||16 bit graphic support for game engines
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|[https://blogs.scummvm.org/uruk/ uruk]||||uruk||||
|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2012||Saving anywhere
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|[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2013||Avalanche Engine
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|[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2014||CGE2 Engine
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|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support
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|[https://blogs.scummvm.org/vyzigold/ vyzigold]||Jaromír Wysoglad||vyzigold||2019||Mission Supernova 2 engine
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|[https://blogs.scummvm.org/vyzigold/ vyzigold]||||vyzigold||||
|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine
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|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||||wintergrascph||||
|[https://blogs.scummvm.org/yinsimei/ yinsimei]||Simei Yin||yinsimei||2017||SLUDGE Engine
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