Difference between revisions of "Summer of Code/Blogs"

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→‎Past student blogs: added missing name
(→‎Past student blogs: Added 2021, 2022)
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!URL!!Student Name!!Nickname!!Year!!Title
!URL!!Student Name!!Nickname!!Year!!Title
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|[https://blogs.scummvm.org/ayyg/ ayyg]||a/||a-yyg||2022||SAGA2 engine
|[https://blogs.scummvm.org/ayyg/ ayyg]||Yuri Guimaraes||a-yyg||2021||SAGA2 engine
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|[https://blogs.scummvm.org/ankushdutt/ ankushdutt]||Ankush Dutt||ankushdutt||2023||Automated system for packaging freeware games with ScummVM
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|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine
|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine
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|[https://blogs.scummvm.org/cp-gsoc/ cp-gsoc]||Christopher Page ||cp||2008||Return to Launcher and Global Main Menu / Savestate Management
|[https://blogs.scummvm.org/cp-gsoc/ cp-gsoc]||Christopher Page ||cp||2008||Return to Launcher and Global Main Menu / Savestate Management
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|[https://logs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM
|[https://blogs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM
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|[https://logs.scummvm.org/djsrv2020/ djsrv]||Deborah Servilla||djsrv||2020||Macromedia Director
|[https://blogs.scummvm.org/djsrv/ djsrv]||Deborah Servilla||djsrv||2020||Macromedia Director
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|[https://logs.scummvm.org/djsrv/ djsrv]||Deborah Servilla||djsrv||2021||Macromedia Director
|[https://blogs.scummvm.org/djsrv/ djsrv]||Deborah Servilla||djsrv||2021||Macromedia Director
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|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine
|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine
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|[https://blogs.scummvm.org/douglas/ douglas]||Douglas Liu||douglas||2018||Improve the Stark Engine
|[https://blogs.scummvm.org/douglas/ douglas]||Douglas Liu||douglas||2018||Improve the Stark Engine
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|[https://blogs.scummvm.org/eklipsed eklipsed]||Wyatt Radkiewicz||eklipsed||2023||Optimize blending code for AGS
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|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine
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|[https://blogs.scummvm.org/grisenti/ grisenti]||Emanuele Grisenti||grisenti||2022||Integrating the HPL1 engine and Penumbra: Overture in ScummVM
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|[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D
|[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D
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|[https://blogs.scummvm.org/hikigaya/ hikigaya]||Divyam Ahuja||hikigaya||2021||Stalled Engines
|[https://blogs.scummvm.org/hikigaya/ hikigaya]||Divyam Ahuja||hikigaya||2021||Stalled Engines
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|[https://blogs.scummvm.org/hsk HSK]||Harishankar Kumar||HSK||2023||Macromedia Director
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|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine
|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine
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|[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island
|[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island
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|[https://blogs.scummvm.org/hax0kartik Kartik]||Kartik Agarwala||Kartik||2023||CRAB engine
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|[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper
|[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper
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|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2019||Red Comrades Engine
|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2019||Red Comrades Engine
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|[https://blogs.scummvm.org/phoenixflame101/ PhoenixFlame101]||Abhinav Chennubhotla||PhoenixFlame101||2023||System for checking the game files integrity
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|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler
|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler
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|[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||||GUI Frontend for ScummVM De/compression tools
|[https://blogs.scummvm.org/quote58/ quote58]||Michael Hayman||quote58||2022||Complete The Immortal game engine
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|[https://blogs.scummvm.org/raikou/ raikou]||Pragyansh Chaturvedi||Raikou||2022||Macromedia Director
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|[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||2009||GUI Frontend for ScummVM De/compression tools
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|[https://blogs.scummvm.org/richiesams/ richiesams]||Adrian Astley||richiesams||2013||Implement Z Engine
|[https://blogs.scummvm.org/richiesams/ richiesams]||Adrian Astley||richiesams||2013||Implement Z Engine
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|[https://blogs.scummvm.org/st/ st]||||st||||
|[https://blogs.scummvm.org/st/ st]||||st||||
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|[https://blogs.scummvm.org/stablesteady/ stablesteady]||Avijeet Maurya||stablesteady||2022||Finishing implementation of incomplete engines
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|[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization
|[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization
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|[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms
|[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms
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|[https://blogs.scummvm.org/toneman/ twan]||Twan||Twan||2021||Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS)
|[https://blogs.scummvm.org/twan/ twan]||Twan||Twan||2021||Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS)
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|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2009||16 bit graphic support for game engines
|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2009||16 bit graphic support for game engines

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