178
edits
m (→Game packaging system =: -- fix formatting) |
(→Game Tasks: Remove outdated SCI task) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 98: | Line 98: | ||
'''ResidualVM project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details | '''ResidualVM project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details | ||
=== Mission Supernova games === | === Mission Supernova games === | ||
Line 167: | Line 159: | ||
One option for solving this would be to create a backend for OS X that doesn't use SDL. This would mean writing/porting replacement code for the parts where SDL currently handles things (i.e. at least audio, video and input, and ideally other details too). Preferably, such a project would be to retain backwards compatibility with 10.2 as we have today, while also allowing for a good user experience on the very latest OS X versions. | One option for solving this would be to create a backend for OS X that doesn't use SDL. This would mean writing/porting replacement code for the parts where SDL currently handles things (i.e. at least audio, video and input, and ideally other details too). Preferably, such a project would be to retain backwards compatibility with 10.2 as we have today, while also allowing for a good user experience on the very latest OS X versions. | ||
== Game packaging system == | === Game packaging system === | ||
Technical contacts: [[User:Sev|Sev]] | Technical contacts: [[User:Sev|Sev]] | ||
Line 174: | Line 166: | ||
Examples are: Linux packages, Google Play, Apple App Store, Steam, ForgeTV store, and anything beyond that. | Examples are: Linux packages, Google Play, Apple App Store, Steam, ForgeTV store, and anything beyond that. | ||
=== Support for shaders and arbitrary scalers === | |||
Technical contacts: [[User:Sev|Sev]] | |||
Difficulty: Medium | |||
ScummVM uses software scalers for graphics enhancements. In 2012 we were running GSoC for turning them into plugins. [https://github.com/scummvm/scummvm/pull/271 That work] needs to be completed, basically, it is just rebasing of the patch. The rebasing was started here: https://github.com/digitall/scummvm/tree/gsoc2012-scalers-cont | |||
Modern systems often have OpenGL with shader support. RetroArch project shaders are standard for them in open source gaming. LordHoto started work on adding support for those to ScummVM. His unfinished work could be found here: https://github.com/lordhoto/scummvm/tree/libretro-shader | |||
We need to add both improvements to our scaler system. Recent PSP2 port already adds some basics for scalers, particularly in GUI, so that could be reused too. | |||
We need to have it tested on desktops and at least Android, but preferably also Windows and iOS. | |||
=== Text to speech === | === Text to speech === |
edits