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'''ResidualVM project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details | '''ResidualVM project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details | ||
=== Mission Supernova games === | === Mission Supernova games === | ||
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Examples are: Linux packages, Google Play, Apple App Store, Steam, ForgeTV store, and anything beyond that. | Examples are: Linux packages, Google Play, Apple App Store, Steam, ForgeTV store, and anything beyond that. | ||
=== Support for shaders and arbitrary scalers === | |||
Technical contacts: [[User:Sev|Sev]] | |||
Difficulty: Medium | |||
ScummVM uses software scalers for graphics enhancements. In 2012 we were running GSoC for turning them into plugins. [https://github.com/scummvm/scummvm/pull/271 That work] needs to be completed, basically, it is just rebasing of the patch. The rebasing was started here: https://github.com/digitall/scummvm/tree/gsoc2012-scalers-cont | |||
Modern systems often have OpenGL with shader support. RetroArch project shaders are standard for them in open source gaming. LordHoto started work on adding support for those to ScummVM. His unfinished work could be found here: https://github.com/lordhoto/scummvm/tree/libretro-shader | |||
We need to add both improvements to our scaler system. Recent PSP2 port already adds some basics for scalers, particularly in GUI, so that could be reused too. | |||
We need to have it tested on desktops and at least Android, but preferably also Windows and iOS. | |||
=== Text to speech === | === Text to speech === |
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