Difference between revisions of "Summer of Code/GSoC Ideas 2017"

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→‎Game Tasks: Remove outdated SCI task
(→‎Game packaging system: -- fix formatting)
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'''ResidualVM project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details
'''ResidualVM project.''' See [http://wiki.residualvm.org/index.php/GSoC_Ideas#In_Cold_Blood_engine_refactor ICB engine refactor] for more details
=== Improve SCI support ===
Technical contacts: Our SCI team; talk to us on IRC, or send an e-mail.
Difficulty level: Hard. Good C++ knowledge and some knowledge of x86 assembly.
ScummVM has stable support for the older Sierra SCI games, but the newer ones -- such as Space Quest 6, Quest for Glory 4, Gabriel Knight 1 -- still need extensive work. As this is also something we are very actively working on ourselves, please come talk to us if you would be interested in helping out with reverse engineering and re-implementation.


=== Mission Supernova games ===
=== Mission Supernova games ===
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Examples are: Linux packages, Google Play, Apple App Store, Steam, ForgeTV store, and anything beyond that.
Examples are: Linux packages, Google Play, Apple App Store, Steam, ForgeTV store, and anything beyond that.
=== Support for shaders and arbitrary scalers ===
Technical contacts: [[User:Sev|Sev]]
Difficulty: Medium
ScummVM uses software scalers for graphics enhancements. In 2012 we were running GSoC for turning them into plugins. [https://github.com/scummvm/scummvm/pull/271 That work] needs to be completed, basically, it is just rebasing of the patch. The rebasing was started here: https://github.com/digitall/scummvm/tree/gsoc2012-scalers-cont
Modern systems often have OpenGL with shader support. RetroArch project shaders are standard for them in open source gaming. LordHoto started work on adding support for those to ScummVM. His unfinished work could be found here: https://github.com/lordhoto/scummvm/tree/libretro-shader
We need to add both improvements to our scaler system. Recent PSP2 port already adds some basics for scalers, particularly in GUI, so that could be reused too.
We need to have it tested on desktops and at least Android, but preferably also Windows and iOS.


=== Text to speech ===
=== Text to speech ===
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