Difference between revisions of "Summer of Code/GSoC Ideas 2018"

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== Tasks ==
== Tasks ==


General contacts: Our IRC channel, our mailing list, or contact [[User:Sev|Eugene Sandulenko]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]]
General contacts: Our IRC channel, our mailing list, or contact [[User:Sev|sev]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]]


The ideas here are meant to be just that - '''ideas'''. We hope they help inspire your proposals, but you should also consider suggesting your own completely new project ideas. Pick something you really want to see improved/fixed, and come and talk to us about it!
The ideas here are meant to be just that - '''ideas'''. We hope they help inspire your proposals, but you should also consider suggesting your own completely new project ideas. Pick something you really want to see improved/fixed, and come and talk to us about it!
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=== Improve touchscreen GUI ===
=== Improve touchscreen GUI ===


Technical contacts: [[User:Sev|Eugene Sandulenko]].
Technical contacts: [[User:Sev|sev]].


Difficulty level: Easy (code) / medium (architecture). You'll need a touchscreen device which can run ScummVM, to test on.
Difficulty level: Easy (code) / medium (architecture). You'll need a touchscreen device which can run ScummVM, to test on.
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=== Improve Main GUI ===
=== Improve Main GUI ===


Technical contacts: [[User:Sev|Eugene Sandulenko]].
Technical contacts: [[User:Sev|sev]].


Difficulty level: Easy.
Difficulty level: Easy.
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== Game Tasks ==
== Game Tasks ==


Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev|Eugene Sandulenko]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]], [[User:Md5|Filippos Karapetis]],
Technical contacts: Our IRC channel, our mailing list, or contact [[User:Sev|sev]], [[User:DJWillis|John Willis]], [[User:Strangerke|Arnaud Boutonné]], [[User:Md5|Filippos Karapetis]],


If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.
If you already have reverse engineering experience, you could consider working on one of the external in-development game engines, or even on support for a new game. However, doing this kind of work is very difficult and time-consuming - you would have to convince us that you have the necessary skills to actually be sufficiently productive, probably by demonstrating some actual progress first.
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=== Macromedia Director ===
=== Macromedia Director ===
Technical contacts: [[User:Sev|Sev]]
Technical contacts: [[User:Sev|sev]]


Difficulty level: Medium. You'll need a reasonable level of programming experience, and probably some Director games.
Difficulty level: Medium. You'll need a reasonable level of programming experience, and probably some Director games.


Many 90s-era adventure games were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have a WIP engine in ScummVM tree, but it requires much more work in order to implement all hundreds of Lingo commands.
Many 90s-era adventure games were developed using the Macromedia (now Adobe) Director tool. It would be nice to be able to play these games in ScummVM! We have a WIP engine in ScummVM tree, but it requires much more work in order to implement all hundreds of Lingo commands.
=== Networking code for Moonbase Commander ===
Technical contacts: [[User:Sev|sev]]
Difficulty level: Medium. You'll need a reasonable level of programming experience, and some network development experience.
[[Moonbase Commander]] is a SCUMM-based strategy game. The original supported up to 4 network players. We have the source code for the original game, but it is based on top of Microsoft DirectPlay. We need to do a clean reimplementation, not necessarily compatible with the original. It may also require some basic server side for discovery. The networking libraries libcurl and SDL_Net are already part of ScummVM.


=== Wintermute 3D ===
=== Wintermute 3D ===
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=== Game packaging system ===
=== Game packaging system ===


Technical contacts: [[User:Sev|Sev]]
Technical contacts: [[User:Sev|sev]]


ScummVM offers 8 freeware games for download, but they need to be downloaded and installed manually. It would be great to develop a universal system which would let us descibe a game, e.g. provide screenshots, game descriptions, metadata, and package it for different platforms, so we could put them to different applicaiton distribution systems.
ScummVM offers 8 freeware games for download, but they need to be downloaded and installed manually. It would be great to develop a universal system which would let us descibe a game, e.g. provide screenshots, game descriptions, metadata, and package it for different platforms, so we could put them to different applicaiton distribution systems.
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=== Support for shaders and arbitrary scalers ===
=== Support for shaders and arbitrary scalers ===


Technical contacts: [[User:Sev|Sev]]
Technical contacts: [[User:Sev|sev]]


Difficulty: Medium
Difficulty: Medium

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