Difference between revisions of "Syberia II"

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875 bytes added ,  18:52, 14 March 2023
→‎Engine: Marking other Tetraedge ports as "Untested"
(→‎Engine: Marking other Tetraedge ports as "Untested")
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To detect from an installed copy of the game (eg, in <code>/Applications/Syberia 2.app</code>), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the <code>Contents</code> directory from inside the app.
To detect from an installed copy of the game (eg, in <code>/Applications/Syberia 2.app</code>), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the <code>Contents</code> directory from inside the app.
'''Steam Version'''
''Steam macOS:''
The easiest way to get the data is to install the app from Steam and open the data in ScummVM.  To find the install path of the app from Steam, right-click and select <code>Manage -> Browse local files</code>
''Steam Windows or Linux:''
You can download the macOS game data files from the Windows or Linux Steam client following [[Download_for_other_OS_from_Steam_HOWTO | Download for other OS from Steam HOWTO]]. Use ostype of macos and bitness of 32


'''GOG Package'''
'''GOG Package'''
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==Engine==
==Engine==
Syberia uses different engines depending on the platform.  Most platforms use the '''Virtools''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].
Syberia uses different engines depending on the platform.  The original Windows version uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].


The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia]].
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia]].


The Playstation 3 and Xbox 360 versions of the game used the '''Antiryad''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development].
The Playstation 3 and Xbox 360 versions of the game used the '''[[Antiryad]]''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development].
{| class="wikitable"
|+
!Platform
!Engine
!Supported
|-
|Android
|Tetraedge
|Untested
|-
|iOS
|Tetraedge
|Untested
|-
|macOS
|Tetraedge
|{{Yes}}
|-
|Nintendo Switch
|?
|?
|-
|PlayStation 2
|Virtools
|{{No}}
|-
|PlayStation 3
|Antiryad
|{{No}}
|-
|Windows
|Virtools
|{{No}}
|-
|Windows Mobile
|Tetraedge
|Untested
|-
|Xbox
|?
|?
|-
|Xbox 360
|Antiryad
|{{No}}
|}


==External links==  
==External links==  
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