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Difference between revisions of "TODO"

6 bytes added ,  21:41, 6 April 2006
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* Clean up class Gdi. This class right now mostly is about decoding various graphic formats. However some other functionality has crept into it, too. It would be nice if class Gdi would only contain the GFX decoding code, and nothing else (assuming that is feasible w/o too much trouble). OTOH, the code which is responsible for managing virtual screens, rendering virtual screens to the real display etc. could be grouped into a new class (e.g. VSManager or so).
* Clean up class Gdi. This class right now mostly is about decoding various graphic formats. However some other functionality has crept into it, too. It would be nice if class Gdi would only contain the GFX decoding code, and nothing else (assuming that is feasible w/o too much trouble). OTOH, the code which is responsible for managing virtual screens, rendering virtual screens to the real display etc. could be grouped into a new class (e.g. VSManager or so).


=== SCUMM C64 ===
==== SCUMM C64 ====
* see [[SCUMM_C64|SCUMM C64 TODO list]]
* see [[SCUMM_C64|SCUMM C64 TODO list]]


=== SCUMM NES ===
==== SCUMM NES ====
* see [[MMNES_Progress|MM NES TODO list]]
* see [[MMNES_Progress|MM NES TODO list]]


=== HE games ===
==== HE games ====
* see [[HE_Progress|HE Progress status]]
* see [[HE_Progress|HE Progress status]]