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Tetris

Revision as of 16:30, 23 January 2024 by Tag2015 (talk | contribs) (Add support status of AGI)
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Tetris
No Screenshot Available
First release 1984
Also known as N/A
Developed by Alexey Pajitnov
Published by Alexey Pajitnov
Distributed by Alexey Pajitnov
Platforms DOS
Resolution (unknown)
Engine AGI, Hugo
Support AGI: Since ScummVM 0.10.0
Hugo: Since ScummVM 2.2.0
Available for
Purchase
No

Tetris is a puzzle game by Alexey Pajitnov. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output.

Kent Tessman adapted the game to another text-based format, the Hugo text adventure engine, in 1998, based on the 1995 Z-machine version, Freefall, by Andrew Plotkin.

Peter Kelley adapted the game for the AGI engine, as AGI Tetris, in 1998.

Off Studio and Dead:Code created an adult-oriented version titled Wilma Tetris for the Wintermute engine in 2003.

Another AGI Tetris was developed for the AGI engine by Chad Goulding in 2004.