Difference between revisions of "The 11th Hour"

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'''The 11th Hour''' is the sequel to [[The 7th Guest]]. It was developed by Trilobyte and uses a later version of the [[Groovie]] engine than that used by The 7th Guest.
'''The 11th Hour''' is the sequel to [[The 7th Guest]]. It was developed by Trilobyte and uses a later version of the [[Groovie]] engine than that used by The 7th Guest.
==Current status in ScummVM==
Completable in non-stable builds as of Sept 16th 2021. The vs Stauf puzzles are using placeholder code. For mouse trap, chapel, and cake you need to use the GameBook to cheat them. Beehive and pente auto-solve themselves. The modern art puzzle works, but the AI is rudimentary and not similar the original game's AI. The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.


==External links==
==External links==

Revision as of 15:27, 16 September 2021

The 11th Hour
No Screenshot Available
First release 1995
Also known as 11H
Developed by Trilobyte
Published by Virgin
Distributed by (unknown)
Platforms DOS / Windows, Macintosh
Resolution 640x480, 65k colors
Engine Groovie
Support None
Available for
Purchase
Yes


The 11th Hour is the sequel to The 7th Guest. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.

Current status in ScummVM

Completable in non-stable builds as of Sept 16th 2021. The vs Stauf puzzles are using placeholder code. For mouse trap, chapel, and cake you need to use the GameBook to cheat them. Beehive and pente auto-solve themselves. The modern art puzzle works, but the AI is rudimentary and not similar the original game's AI. The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.

External links