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Difference between revisions of "The Journeyman Project 2: Buried in Time"

Applying format for filenames. Also indicating that BITDATA might be a hidden folder (it was on my CDs)
m (Update ScummVM version)
(Applying format for filenames. Also indicating that BITDATA might be a hidden folder (it was on my CDs))
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===Required data files===
===Required data files===


* Executable and the main DLL: BIT*.EXE, BIT*.DLL (one matching pair is enough, usually there are 8bpp and 24bpp pairs on the CD1)
* Executable and the main DLL: <code>BIT*.EXE</code>, <code>BIT*.DLL</code> (one matching pair is enough, usually there are 8bpp and 24bpp pairs on the CD1)
** They have the following format:
** They have the following format:
** BIT<color><os>.EX?. Where color could be 8 (256-color), 32 (truecolor). OS: 16 (Win3.1), 32 (Win95). The extension could be EXE or EX_ and DLL or DL_.
** <code>BIT<color><os>.EX?</code>. Where color could be 8 (256-color), 32 (truecolor). OS: 16 (Win3.1), 32 (Win95). The extension could be <code>EXE</code> or <code>EX_</code> and <code>DLL</code> or <code>DL_</code>.
** For example: BIT832.EXE -- 256-color, Win95 version. BIT2416.EXE: -- truecolor, Win3.1
** For example: <code>BIT832.EXE</code> -- 256-color, Win95 version. BIT2416.EXE: -- truecolor, Win3.1


* BITDATA folder, combine contents from all 3 CDs, or data1/data2/data3 contents from the [{{GOGLink|game/journeyman_project_2}} GOG.com release]
* <code>BITDATA</code> folder (which might be a hidden folder), combine contents from all 3 CDs, or <code>data1</code>/<code>data2</code>/<code>data3</code> contents from the [{{GOGLink|game/journeyman_project_2}} GOG.com release]


Put BITDATA, .EXE and DLL into a single folder, that is enough, BIT_DISC files are not required.
Put BITDATA, .EXE and DLL into a single folder, that is enough, BIT_DISC files are not required.
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