Difference between revisions of "Tinsel"

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448 bytes added ,  01:45, 28 May 2012
Cleaned Up Tinsel Engine page, expanding information.
(Updated status and linked to the Tinsel Bugs page)
(Cleaned Up Tinsel Engine page, expanding information.)
(5 intermediate revisions by 4 users not shown)
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{{EngineDescription|
{{EngineDescription|
         name=Tinsel|
         name=Tinsel|
         developer=[[User:dreammaster|dreammaster]], [[User:Fingolfin|Fingolfin]], [[User:DrMcCoy|DrMcCoy]], <br>[[User:eriktorbjorn|eriktorbjorn]], [[User:joostp|joostp]], [[User:md5|md5]]|
         developer=[[User:dreammaster|dreammaster]], [[User:DrMcCoy|DrMcCoy]], <br>[[User:eriktorbjorn|eriktorbjorn]], [[User:joostp|joostp]], [[User:md5|md5]]|
         companies=[[Psygnosis]]|
         companies=[[Psygnosis]]|
         usedBy=[[Discworld 1]], [[Discworld II: Missing Presumed...!?|Discworld 2]]|
         usedBy=[[Discworld 1]], [[Discworld II: Missing Presumed...!?|Discworld 2]]|
         dateAdded=July 22, 2008|
         dateAdded=July 22, 2008|
         release=none yet|
         release=1.0.0rc1|
        status=Complete
}}
}}


== About ==
== About ==
TODO: Explain about Tinsel / Glitter


===Music Enhancement===
The Tinsel engine is a scripting engine developed by Teeny Weeny Games / Perfect 10 Productions for their point and click adventure games, based on the Discworld novels authored by Terry Pratchett.
The [http://www.jameswoodcock.co.uk/?page_id=54 ScummVM Music Enhancement Project] has worked on Discworld's music. [http://www.jameswoodcock.co.uk/?p=796 Permission] has been given to release this soundtrack. As of 27 Dec 2007 the full soundtrack is [http://www.jameswoodcock.co.uk/?p=1139 available for download].


=== Freewaring Discworld ===
TODO: Expand/correct explanation about Tinsel / Glitter
In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware. However Discworld is NOT freeware at the moment. It may be in the future, assuming all goes according to plan.
 
Whether the gamedata release will have a DFSG/OSI compatible license remains to be determined.
 
== External Links ==
* [http://automagically.de/tinsel.html An early start at RE of the engine]
* [http://rewiki.regengedanken.de/wiki/Tinsel_engine Some information on the files]


== Status ==
== Status ==
* Discworld 1 is completable
* Discworld 1 is completable
* Discworld 2 is completable
* Discworld 2 is completable
* There may be issues in 64-bit systems and in big endian systems
* Discworld Noir is unsupported (Uses 3D models - If supported in future, this would be in ResidualVM)


== Resources ==
== Resources ==
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* [[Tinsel/List_of_Scenes|List of Scenes]]
* [[Tinsel/List_of_Scenes|List of Scenes]]


== Music Enhancement ==
The [http://www.jameswoodcock.co.uk/?page_id=54 ScummVM Music Enhancement Project] has worked on the music for Discworld i.e. the first game.<br>
[http://www.jameswoodcock.co.uk/?p=796 Permission] has been given to release this soundtrack.<br>
As of 27 Dec 2007, the full soundtrack is [http://www.jameswoodcock.co.uk/?p=1139 available for download here].
== Possible Future Discworld Freeware Release ==
In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware.<br>
However, Discworld is _NOT_ freeware at the moment. It may be in the future, assuming all goes according to plan.<br>
When this happens, the project will make a announcement in the usual manner i.e. website news item.
Whether the game datafiles release will have a DFSG/OSI compatible license remains to be determined.
== External Links ==
* [http://automagically.de/tinsel.html An outdated and obsolete early start at RE of the engine]
* [http://rewiki.regengedanken.de/wiki/Tinsel_engine Some information on the files]


[[Category:Engines]]
[[Category:Engines]]
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