Difference between revisions of "Tinsel"

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We are currently awaiting news on the engine source code.
 
We are currently awaiting news on the engine source code.
  
The last update (23rd March 2005) suggests there will be more definite action by Mid April.
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=== Update ===
 
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As of this update (27th April 2005) we are still awaiting the source code, as the person in possession is currently doing crunchtime at work.
  
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=== Summary ===
 
In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware. However Discworld is NOT freeware at the moment. It may be in the future, assuming all goes according to plan.
 
In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware. However Discworld is NOT freeware at the moment. It may be in the future, assuming all goes according to plan.
  
 
We may not be able to wing a DFSG/OSI compatible license on this one, although I'll surely try.
 
We may not be able to wing a DFSG/OSI compatible license on this one, although I'll surely try.

Revision as of 03:25, 27 April 2005

We are currently investigating reimplementing the 'Tinsel' engine, as used by Discworld 1 and 2.

Ender is organising this.

Status

The rights situation has been resolved, and Terry Pratchett and his agent Colin Smythe have approved the source release and future freeware re-issuing of the game.

We are currently awaiting news on the engine source code.

Update

As of this update (27th April 2005) we are still awaiting the source code, as the person in possession is currently doing crunchtime at work.

Summary

In short, we have all the approval needed to move forward with supporting the game and making Discworld freeware. However Discworld is NOT freeware at the moment. It may be in the future, assuming all goes according to plan.

We may not be able to wing a DFSG/OSI compatible license on this one, although I'll surely try.